AEW Fight Forever Game Review

The main selling point of Fight Forever is that it is modeled after the old AKI wrestling games like WWF No Mercy and WCW/nWo Revenge.

AEW Fight Forever game poster in a file photo (Image credits: Twitter)
By Niranjan Shivalkar | Jun 29, 2023 | 4 Min Read follow icon Follow Us

Since WCW’s demise in 2001, All Elite Wrestling has provided wrestling fans with the first truly legitimate rival to WWE in terms of financial sponsorship and television exposure. This has caused a stir in the industry. Fight Forever promises to be the alternative to WWE’s simulation-based 2K series by giving old-school arcade-style action, much like how AEW distinguished themselves with its more mature-rated product and increased emphasis on in-ring action. Although it largely fulfils that main bullet point, the total product is far from exceptional.

Big Selling Point

The main selling point of Fight Forever is that it is modeled after the old AKI wrestling games like WWF No Mercy and WCW/nWo Revenge. My hands-on recall of those games is too hazy because it’s been more than 20 years since I last played them, but Fight Forever is definitely a quicker, more pick-up-and-play-friendly experience. After years of negotiating the complicated control layout of WWE 2K, it’s refreshing to perform a move just pressing a button and moving in the appropriate direction. With the momentum-based offense, which rewards you for staying on top and punishes you for getting beat up, I liked developing my signature and finishing skills; Nothing is more satisfying than putting a competitor to the point where they lose their finisher.

Fluid and moves at enjoyable rate

Additionally, you receive various attack bonuses for acts like performing strike combos, switching up your assault, or taunting, but these bonuses don’t seem to be sufficient to significantly alter the course of the battle. While the action is generally fluid and moves at a rate that is more enjoyable than what WWE has to offer, there are still some glitches. Opponent AI, especially tag team partners, can be anything from dubious to stupid. Picking up weaponry has historically been difficult in this genre and it still is. 

It is advised to switch to manual targeting because the default auto-targeting is likewise a pain. The lack of a proper tutorial in the game (a training room merely allows you to spar with a dummy without guidance) and the inconsistent tooltips are poor onboarding strategies. Early battles will likely involve some bumbling as you try to grasp the fundamentals of opponent positioning and targeting. 

Expected match types

Singles, tags, multi-person, and ladder matches are available in Fight Forever, and classic AEW bouts like the Casino Battle Royale and Exploding Barbwire Deathmatch are faithfully replicated. However, the total bundle is somewhat brief. Strange mini-games, like a rhythm game starring Penta in the style of Simon Says, provide diversions, but I didn’t feel compelled to play them more than once. No matter how you throw down, the presentation is unimpressive because to the outdated graphics, hurried entrances, and dearth of match commentary or any voice-acting. A main event priced competitor in the middle of the card is Fight Forever.  

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Old angles to story 

The narrative-driven Road to Elite, Fight Forever’s second prominent option, is unsatisfactory. You’ll experience a rather uninteresting, occasionally odd journey from new signee to world champion whether you’re an AEW star or a custom-made wrestler. The debut of the FTW championship (one of the few titles you can compete for) and the Inner Circle vs. The Pinnacle battle are two of the stories’ condensed retellings of classic viewpoints. 

You’re urged to keep active between fights by going to the gym to gain stat points, eating at nearby eateries to stay energized, and going on social trips like sightseeing. The stats of AEW stars, however, cannot be changed, making workout unnecessary. That’s okay; feeding is the only statistic that really matters, and the rest feels like pointless filler. I advise going on to the matches rather than amusing antics like snapping photographs with wrestlers. 

At the very least, AEW: Fight Forever is promising. I’m glad to see a wrestling game that’s more arcade-style, particularly one that is based on a prominent brand. The experience has a solid basis, and when it’s on fire, the action evokes the basic fun of the ’90s and early 2000s. The remainder of the package simply needs to catch up. Even the most ardent AEW fans may struggle to stay for this major event till it does. 

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