Smite Guide: The Best Guardian Gods to pick in Smite

By Aaryanshi Mohan | Sep 22, 2022 | 7 Min Read follow icon Follow Us

In the god-versus-god MOBA Smite, Guardians are the toughest of tanks. This class of gods is entrusted with defending their squad at all costs, with toolkits developed primarily for defence, endurance, and tanking as much damage as possible. However, because Smite is an action-oriented MOBA, a Guardian’s duty is more complicated than it appears. best guardian god in smite. Smite Guide: The Best Guardian Gods to pick in Smite

Guardians in Smite almost usually have specific secondary responsibilities, rather than just accompanying teammates to tank damage in teamfights. Guardians are designated as secondary DPS or even secondary support in addition to defenders. Which Guardian Gods rule the game when it comes to this wide-ranging role?

Also Read: Smite: The Best Gods to pick for Beginners in Smite

Khepri

Khepri is the quintessential Guardian, excelling at both backline elimination and general aggression. Of course, in order to fully perform their duty as Guardians, players must choose a combat specialty. When it comes to positioning Khepri, aggressive players must be resolute, especially when shooting directly at susceptible opponents. Those attempting to eliminate Khepri’s backline should concentrate on crowd control, since being out of place can destroy his playstyle.

Khepri’s Fortitude (Passive) provides him and other Gods with increased shields at all times, which is useful during incursions. His Abduct (S1) is a lunge move that pulls an opponent backwards, making it ideal for teamfights. Rising Dawn (S2) and Solar Flare (S3) work well together as a defense debuff and stun combo, making them ideal for brief skirmishes. Finally, Scarab’s Blessing (Ultimate) allows Khepri to increase the movement speed of an ally, offer slow immunity, and even eliminate crowd control effects. Furthermore, if a blessed God is killed, he will return to Khepri’s position. best guardian god in smite

Sobek

He, who represents the Nile River and the waters, does not let the gushing forces of the Nile River deter him from his position as a team’s Guardian. Sobek specializes in crowd management and sustains despite being a melee fighter. As a result, Sobek’s primary goal in battle is to shatter the enemy’s formation by scattering them. Sobek’s backline offensive allows him to rapidly eliminate opponents. This aggressive potential, on the other hand, comes with the risk of leaving the squad defenseless.

Sobek’s strikes gain greater defenses with Blessing Of The Nile (Passive). Charge Prey (S1), a dash attack immune to knock-ups, Tail Whip (S2), a knock-back attack, and Sickening Strike (S3), which reduces all foes’ healing, encourages a more aggressive approach. Finally, Lurking In The Waters (Ultimate) allows Sobek to quickly relocate to another area while causing damage to adversaries. best guardian god in smite

Bacchus

Bacchus takes use of his passion for wine. Surprisingly, he makes a good Guardian in the game, using his damage potential to wreak havoc in teamfights while still safeguarding his charges. While Bacchus has a great wave clear, he is forced to choose between using his damage to pick off the enemy in battles or focusing on defending his friends.

The more he uses Chug (S1), the more his Drunk-O-Meter (Passive) improves, especially when he kills enemy Gods. This inebriation improves the effectiveness of his assaults, such as Belly Flop (S2), which knocks down enemies, and Belch of the Gods (S3), which lowers enemy healing. Finally, Intoxicate (Ultimate) deals damage and intoxicates enemies while also debuffing them. best guardian god in smite

Geb

Geb is a dual-nature Guardian that can act as both a teamfight initiate and a backline protector. He excels in defense as a Guardian, and his shields are a wonderful way to ensure the team’s survival. A fragmented opposing team, on the other hand, can leave themselves wide open for Geb’s devastating Ultimate in a chaotic teamfight. However, as with any aggressive build, assaulting Geb can leave the rest of the squad vulnerable.

Geb’s Hard As Rock (Passive) provides excellent resistance against critical hits, while Stone Shield (S3) is the best blocker in the game, as it is immune to all damage for the duration of the effect. Geb also has a strong offense, with Roll Out (S1) slowing adversaries and Shock Wave (S2) knocking them down. Finally, Cataclysm (Ultimate) is a dazzling Ult that may be used to set up a lethal teamfight. best guardian god in smite

Cerberus

It’s only fitting that the Guardian of the Underworld fights to the death as a Guardian. Cerberus’ ability to limit the efficacy of healing powers makes it ideal for soloing opponents or even against healer-oriented Gods. While it may be tempting to disrupt opponent lines by hitting their backline, doing so exposes the team’s own backline to counter-attacks. This emphasizes Cerberus’ cautious target selection, which is especially important when battling Assassins.

Cerberus has a natural healer deterrent in the form of Spirit of Death (Passive), which decreases active healing in its vicinity while also providing a useful lifesteal. Ghastly Breath (S2) is a useful protective debuff, while Paralyzing Spirit (S1) stuns opponents. Similarly, Soul Expulsion (S3) is a strong burst attack, while Stygian Torment (Ultimate) serves as a knockdown initiator in teamfights.

Smite Guide: The Best Guardian Gods to pick in Smite

Ymir

The Frost Giants’ Father is fiercely protective of his offspring, and Ymir will go to any length to protect his comrades. From his Passive to his Ultimate, Ymir is a more aggressive Guardian with an in-your-face approach toward fighting, which players must take full advantage of. He’s a great frontliner because of his solid defenses and decent damage. Ymir, on the other hand, is under pressure to level up or risk falling behind his comrades in terms of damage output. Because of his limited mobility, Ymir must plan his movements carefully.

Regardless, with the appropriate knowledge of Ymir’s abilities, players may be able to pull off a Ymir. When Ymir fights, his Frostbite (Passive) ensures that adversaries take less damage. Ice Wall (S1) creates a barrier that prevents foes from moving, while Frost Breath (S3) freezes them. Both attackers excel in bolstering the defence of the squad. Glacial Strike (S2) and Shards of Ice (Ultimate), on the other hand, attempt to slow down foes.

Cabrakan

Cabrakan, as the Destroyer of Mountains, demonstrates his might via deeds of wrath capable of tearing the earth apart. He, although being a Guardian, relies on great aggression in Smite, which makes him highly lethal. Cabrakan, when properly constructed, can serve as an impenetrable defensive or a supplementary DPS. His heavy-aggressive character, on the other hand, can cause players to wander from the Guardian’s protecting duties.

Cabrakan’s base abilities, on the other hand, make him shine on the battlefield. His Shadow Zone (Passive) reduces damage taken by him and close allies by 5%, which players can use to disrupt Junglers like Assassins early in the game. He gains increased speed, increased attack speed, and immunity to Slows and Roots thanks to his Seismic Crush (S1). The passive phase of Refraction Shield (S2) absorbs damage, while the active phase causes knockdown. Shockwaves from Tremors (S3) will lure enemies towards the hero, while Tectonic Shift (Ultimate) will build walls that continuously hurt his foes.

Yemoja

Yemoja, who embodies the river of life, is proof that water has the ability to both give and steal life. Unlike the other Guardians, Yemoja demonstrates the unrelenting pressure of water through her powers and playstyle. Yemoja is a lane pressure specialist, with the ability to set up her teammates in the early game and sustain them in the late game. Her Ultimate, on the other hand, requires precise positioning and can’t achieve anything without her Omi resource.

Yemoja’s powers are based on Omi (Passive) rather than Mana, and her basic attacks can heal quite an amount. Mending Water (S2) can damage both adversaries and their shields, while Moonstrike (S1) bounces and slows down enemies within range. Riptide (S3), on the other hand, can knock down adversaries while boosting teammates’ movement and defenses. Finally, River’s Rebuke (Ultimate) generates two insurmountable water walls that capture foes and damage them when they fall.

Athena

Athena is a very powerful Guardian in the game, true to her role as the Goddess of Wisdom. Her biggest asset is her global presence, as her Ultimate allows her to appear everywhere an ally requires assistance, making her an excellent team fighting asset. Her skills are uncomplicated, making her simple to play, and her taunting makes her ideal for team-ups. To maximize her skills, Athena relies heavily on team synergy. Her global teleport, for example, is only beneficial if teammates are alive, and her dash attack is slow and predictable.

Athena really shines when it comes to combining her skills. Defender of Olympus (Ultimate) is her primary mode of movement, which essentially acts as a teleport to any ally in danger. In battle, Athena can employ Confound (S2) to draw hostile Gods’ attention to herself. This is fantastic, because Preemptive Strike (S1) is a dash move that can slow foes she hits, and Shield Wall (S3) is a two-strike attack that can be highly effective in battle.

Cthulhu

The Old Gods can rise to take the Gods’ place if the Gods have inflicted enough damage over the multiverse. Cthulhu is one of these eldritch entities, with the eldritch monster ultimately assuming his place among the Battlegrounds’ Guardians. He is as squishy as they come, with strong damage, excellent defenses, and plenty of interaction possibilities. Cthulhu, despite his slow speed, may jump into a teamfight and win. Players should be mindful of his high cooldowns and lack of crowd control, however.

Cthulhu compensates for his sluggishness by possessing very lethal talents. His Prey on Fear (Passive) allows his hits to stack Torment, turning his opponents insane and buffing his damage. Sanity Break (S1) slows down an enemy’s attack speed, while Rushing Terror (S3) stuns them. Similarly, Cthulhu’s main dash, The Mire (S2), is an excellent zoning ability. His Descend into Madness (Ultimate) activates Cthulhu’s final form, giving him three new abilities, including the ability to shoot projectiles at opponents and heal allies.

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