Following the use of Path Resonance: Propagation, all damage received by a single target ally, except Damage Over Time (DoT)
Competent players can look forward to the novel mechanic known as Resonance Interplay in the Honkai Star Rail Simulated Universe: Swarm Disaster. The Resonance Interplay, which offers a range of boosts essential for survival, is the sought-after feature that becomes accessible after receiving three blessings from particular paths. However, not every combination of paths leads to the same outcomes, so players must pick their blessings carefully. This guide will aid you along the way by revealing all the possible Simulated Universe: Swarm Disaster Resonance Interplay combinations, increasing your chances of success. Honkai Star Rail Simulated Universe: Swarm Disaster with Resonance Interplay
Path of Preservation
When you utilize Path Resonance: Preservation, you have a 150% base chance to inflict Bleed on the targeted foe for two turns. Bleeding foes will suffer Physical Damage Over Time (DoT) equivalent to 12% of their maximum HP at the beginning of their turn. Keep in mind that this damage cannot surpass 250% of the total Shield effects currently active on all allies.
When you attack Frozen enemies using Path Resonance: Preservation, your damage output increases by a significant 80%, and the Freeze status on the enemy targets is eliminated. However, it’s important to note that this effect does not remove Dissociation.
With Path Resonance: Remembrance, when the Freeze effect is dispelled or resisted by enemy targets, there is a 150% chance of reducing the target’s Resistance to all damage types by 15% for two turns. Additionally, for every 1% HP lost by each ally during the battle, the target’s Resistance to all damage types is further lowered by 0.06%.
When the Freeze effect caused by Path Resonance: Remembrance is dispelled or resisted by enemy targets, there is a 150% base chance of reducing the targets’ Speed by 15% for two turns.
When Path Resonance: Elation inflicts damage, one debuff on an ally will be randomly dispelled.
Whenever Path Resonance: Elation deals Ice damage, there is a 150% chance of freezing the target for one turn.
Upon defeating enemies with Path Resonance: Hunt, all allies will regenerate HP equal to 50% of their maximum HP.
After using Path Resonance: Hunt, all allies’ Speed increases by 25 for two turns. This effect applies to summoned allied units as well, including Jing Yuan’s Lightning Lord.
When you employ Path Resonance: Destruction, any character with a current HP percentage lower than 50% will gain a Shield equal to 40% of their maximum HP, lasting for two turns.
As a character launches a follow-up attack, Path Resonance: Destruction regenerates 5% Energy. If the character’s HP percentage is below 50%, they gain an additional 5% Energy.
After using Path Resonance: Nihility, advance all allies’ actions by 4% for each type of Damage Over Time (DoT) effect (Burn, Shock, Bleed, and Wind Shear) the enemy is currently suffering from.
A character’s Basic Attack can trigger all DoT effects currently applied to the target via Path Resonance: Nihility to immediately deal damage equal to 40% of their original damage.
Following Path Resonance: Abundance restoring HP to a character, and if this exceeds their maximum HP, they recover one Skill Point (this can only trigger once per use). After triggering this effect, all damage dealt by allies is increased by a substantial 30% for two turns. This effect can stack up to two times.
After employing Path Resonance: Abundance, all allies’ Weakness Break Efficiency increases by 15%, and Break Effect increases by 50%. This effect lasts for two turns and can stack up to two times.
Following the use of Path Resonance: Propagation, all damage received by a single target ally, except Damage Over Time (DoT), is nullified. This status is dispelled after being attacked. If the target ally’s current HP percentage is lower than 50% of their maximum HP when Path Resonance: Propagation is used, a Skill Point will be recovered.
When employing Path Resonance: Propagation, a single target ally gains a Shield equal to 60% of their maximum HP, which lasts for three turns.
In the Honkai Star Rail Simulated Universe: Swarm Disaster, these Resonance Interplay combos are essential for success. Resonance can help you overcome obstacles, so use it intelligently when you choose your courses and to your advantage. Wishing you luck as you navigate the virtual world, and may it bring you success!
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