Wild Rift patch notes 3.5: Here’s everything coming to the game

With the previous patch 3.4b, Wild Rift developers brought some minor changes to the game.

credit: Riot Games
By Rohit Kohli | Nov 22, 2022 | 3 Min Read follow icon Follow Us

With the previous patch 3.4b, Wild Rift developers brought some minor changes to the game. This update had no nerfs, and made very little impact on the meta. As for the latest Wild Rift patch 3.5, this update brings a new game mode and two new champions — Aatrox and Kayn. The update also brings several gameplay changes such as a huge Jungle update.

In this article, we will discuss everything coming with Wild Rift 3.5:

Wild Rift patch 3.5 champion changes

Ezreal

Mystic Shot (1)

  • Base Damage: 20/55/90/125 → 30/65/100/135

Irelia

Bladesurge (1)

  • Dash no longer follows enemy Flashes and similar effects.

Janna

Howling Gale (1)

  • Bonus damage per second charged: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power

Zephyr (2)

  • Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%

Kassadin

Base stats

  • Base health 570 → 600

Force Pulse (3)

  • After 6 spells are cast nearby, 60% Damage amplification → 40% Damage amplification

Lux

Prismatic Barrier (2)

  • Shield: 50/70/90/110 + 20% Ability Power → 40/70/100/130 + 15% Ability Power
  • Double shield: 100/140/180/220 + 40% Ability Power → 80/140/200/260 + 30% Ability Power

Final Spark (4)

  • Ability Power ratio: 85% → 75%

Rakan

Gleaming Quill (1)

  • Range: 700/800/900/1000 → 800
  • Base damage: 70/130/190/250 → 80/140/200/260

Senna

Last Embrace (2)

  • Damage: 70/130/190/250 → 90/155/220/285

Curse of the Black Mist (3)

  • Cooldown: 26/24/22/20 → 22/20/18/16

Seraphine

Base Stats

  • Base mana regeneration: 12 → 16

Shen

Twilight Assault (1)

  • [NEW] Bonus damage will apply at 50% effect to attack splash damage.

Ziggs

Base stats

  • Base mana: 435 → 460
  • Base mana regeneration: 12 → 16

Vex

Looming Darkness (3)

  • Cooldown: 12s → 13s
  • Mana cost: 70/80/90/100 → 80/90/100/110

Yone

Spirit Cleave (2)

  • Base damage: 20/30/40/50 → 10/20/30/40

Soul Unbound (3)

  • Cooldown: 20/17/14/11s → 20/18/16/14s

Wild Rift patch 3.5 gameplay changes

Items

[New] Horizon Focus

Build Path:

  • Fiendish Codex + Haunting Guise + 700g
  • Total Cost: 2800g

Stats:

  • 80 Ability Power
  • 150 Health
  • 15 Haste

Passive – Hypershot:

  • When a non-targeted ability hits a champion at least 500 range away*, it applies one stack, and when you immobilize a champion, add 2 stacks.
  • Stacks last for 5 seconds.
  • After reaching 3 stacks, consume the stacks to deal 80 + 20% Ability Power magic damage and apply another stack.

[New] Lord Dominik’s Regard

Build path:

  • Last Whisper (1100g) + Cloak of Agility (1000g) + 1000g
  • Total cost: 3100g

Stats:

  • 35 Attack Damage
  • 25% Crit chance

Passive – Last Whisper:

  • 16 – 30% Armor Penetration

Passive – Adrenaline:

  • Your first attack on a champion after being out of combat with champions has 80% increased Attack Speed.

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New Runes

Champion rune replaced by [new] Sudden Impact

[New] Domination: Sudden Impact:

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 10 Armor Penetration and 10 Magic penetration for 3 seconds (4 second cooldown).

Rune changes

[Reworked] Inspiration: Pathfinder

[New] Effect:

  • Gain 20 bonus movement speed in the river. When in the river while out of combat, restore 0.6% missing health or 0.6% missing mana (based on the lowest value) every 1 seconds and gain an additional 10 bonus movement speed.

[Reworked] Inspiration: Phase Rush

Effect: Hitting champions 3 times with separate attacks or abilities within 3 seconds,

  • Grants: (Melee 40% − 60% / Ranged 30% − 50%) Movement speed and 75% Slow resistance → (Melee 40% − 60% / Ranged 30% − 50%) Movement speed, 10 Ability Haste and reduces and reduces your current basic ability cooldowns by 20%.
  • Duration: 3 seconds
  • Cooldown: 12 seconds

Domination: Brutal

  • On-hit adaptive damage: 7 – 14 → 12 – 19

Domination: Electrocute

  • Cooldown: 20s → 20~13s

Domination: Scorch

  • Cooldown: 10s → 8s
  • Damage: 24~38 → 28~42

Domination: Triumph

  • Deal 5% bonus damage to targets lower than 35% health → Deal 5% bonus damage to champions lower than 35% health

Resolve: Adaptative Carapace

  • Resistance Bonus: 12 Armor // 12 Magic resistance → 16 Armor // 16 Magic resistance

Resolve: Bone Plating

  • Effect: Blocks damage from 3 attacks after the initial hit → Blocks damage from the triggering attack and 2 more attacks

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