The last patch which was issued on May 7th fixed several minor faults that had been present since the game's introduction.
A new update for Helldivers 2 known as 01.000.303 addresses issues with the game crashing and launching Quick Play, as a result players are able to use weapons without fear of the game crashing. The Arrowhead Games Studios made these changes to make it simpler for players to join games without any problems and to increase their enjoyment.
Also they took player comments carefully and addressed several of errors although some problems remain the game is improving. In the future players might expect more updates to further enhance the fun of Helldivers 2.
After the update gamers of Helldivers 2 have reported significant improvements in joining Quick Play sessions. When the game was stable several players complained about being sent back to their ships when trying to join matches before version 01.000.303.
The claimed improvements show a start in the right direction for the game’s community even though Arrowhead Games Studios has not formally acknowledged a connection between these problems. The most recent patch notes recognise the presence of fifteen identified issues that still require attention regardless of these advancements.
These include an issue that keeps blocking players from supporting teammates in specific situations and ongoing issues with in-game friend features. Players are still encouraged to report any bugs not included in the known problems section by Arrowhead Games Studios.
As of May 8th many of known causes of game crashes have been fixed by the most recent patch, interestingly it addresses a particular problem with Helldivers 2’s weapons which do damage slowly. Players can expect more stability as these weapons won’t affect the game’s performance according to the statement that comes with the update.
The last patch which was issued on May 7th fixed several minor faults that had been present since the game’s introduction. This is the second update in a row that addresses issues with damage-over-time effects. A frequent issue that happens when players try to join Quick Play sessions that are already full is also fixed by this version.
Arrowhead Games Studios has made changes to the systems that control the “Recent Players” list even if the precise source of this problem is still unknown. Players that exit the loadout will therefore no longer be noted in this log and will only be recognised when they arrive on the match’s allocated planet.
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