Clash Royale Ramp Up Tournament: Best cards players can use

The latest 1v1 tournament to embrace the game is the Ramp Up Tournament, which allows players to get more resources, gems, and magic items.

credit: Clash Royale
By Rohit Kohli | Apr 30, 2022 | 2 Min Read follow icon Follow Us

The latest 1v1 tournament to embrace the game is the Ramp Up Tournament, which allows players to get more resources, gems, and magic items. Players can participate in this tournament and be rewarded nicely.

To compete in this tournament, players can make use of the cards they unlocked and make an 8-card tournament deck. Only players with a level 8 King or higher can enter this competition. Players should note that they must assemble an 8-card deck before the match. Here are the best cards to increase your chances of winning in the Ramp Up Tournament:

Executioner

  • Cost: 5 Elixir
  • Damage: 448
  • Hitpoints: 1696

Executioner is one of the game’s most powerful anti-air cards. Players can get it once they reach Arena 14. He’s a troop with high damage and hitpoints. He can engage both air and ground troops. And his weapon flies back to him, which means the enemy’s troops in the way get hit twice.

Also Read: Clash Of Clans battle machine: Everything you should know

Inferno Tower

  • Cost: 5 Elixir
  • Damage: 2810
  • Hitpoints: 2318

The best Rare card is Inferno Tower, which is capable of dealing with high-hitpoint cards like Golem, Pekka, and Mega Knight without the need of assistance. Inferno Tower’s single-target ability enables it to concentrate on a single troop and deal maximum damage.

Players can use it to halt an enemy’s advancement or protect towers with low health. It should be placed between the towers, so that enemy troops are assaulted simultaneously from all three towers as well as the Inferno Tower.

Mega Knight

  • Cost: 4 Elixir
  • Damage: 355
  • Hitpoints: 5280

It is the most popular Legendary card in the game and its splash damage makes it powerful against swarms of enemy troops. This card comes with a lot of hitpoints and causes high damage; therefore, players should use it to stop enemy cards from going forward.

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