Best 5 spell cards in Clash Royale June 2022

By Naman Alok | Jun 1, 2022 | 4 Min Read follow icon Follow Us

Spells are an important part of the game of stopping multiple jabs and can also be used for attacks. They have the ability to target both the air and the ground (most of them). Using spells on many decks is an important victory condition and can affect the outcome of your opponent’s push. Like some spells are mainly used for defense and some spells are mainly used for attacks. But of course there are good and bad spells. Well, just because you cast the spell at the end doesn’t mean it’s useless. Each spell has a different breakwater for its usefulness, meaning, and spell. Best 5 spell cards in Clash Royale June 2022

This list is primarily for newcomers, but is entirely statistical. Of course that’s we opinion, but that doesn’t mean you have to obey it

Clone

A clone is an epic card unlocked in Arena 8. This spell has benefits, but it’s very dangerous to use. For a 3 elixir, duplicate all units with a radius of 3 tiles. This card is useful for troll decks, big pushes, bomb carriers, or anything paired with Rage, but it’s as simple as an arrow because the cloned team has only one HP. If so, you could waste three elixirs. If the enemy opposes your army, you will suffer a great disadvantage to Elixir. Usage is only 4% on leaderboards and 1% on tournaments.

 Heal

Heal is a rare card unlocked in Arena 10. She had great expectations when the cure first came out. In the case of 3 Elixir, you can heal the army damaged by the enemy army. It wasn’t too bad when it came out. However, after that, the nerf made this card downhill. Normally it recovers in 7 pulses, but nerf recovers in exactly 5 pulses. Currently, only 0.4% is used in tournaments and leaderboards. The only reason it doesn’t last long is that it can help a damaged heavy elixir card.

 Rage

Rage is a magnificent card that can be unlocked in Arena 3. A haste spell that increases the movement speed and attack speed of a unit. In the arena below, anger helps push. It’s also very versatile because it has only two elixirs. However, when you reach a higher arena, anger loses its meaning. Waste of any of these can be devastating, and losing your push will bring you a serious elixir disadvantage. This can explain why it is only used 6% on ladders and 4% on tournaments. Of course, a better alternative is a lumberjack.

Freeze

Freeze is an epic unlocked in Arena 4. It has a radius of 3 tiles and freezes the unit in a radius of 4-6 seconds (depending on the level). This card can help you temporarily reset and push buildings brilliantly, freeze defense forces and crown towers to kill supporters, and defend against pushes. The main problem is that this card is expensive and dangerous. Mistimed freezes can lead to unprotected progress and then worse. Freezes are very expensive and should only be used for aggressive pushes. A much better alternative to freeze is the Ice Spirit. This provides the same value for just one elixir. Currently used in 3% of tournaments and less than 2% of ladders.

 Graveyard

Graveyard is a legendary card unlocked in Arena 5. It spawns a 4-tile area and spawns a skeleton from the grave for 10 seconds. This card is used to defeat the Arena Tower, act as a “bait”, and destroy the advance. There are five elixirs to use.
Many disagree with this placement, but after the recent weakening of this card, it will be dropped in all rankings, from legends to spellcasting. If you lose your skeleton, this card can easily be countered from Valk, Wizards, other splash units, and even simple poisons. Currently, usage is less than 6% on leaderboards and less than 5% on tournaments, showing how great cards previously fell.

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 Lightning

I use this card a lot and rank it high in my ranking. But compared to others, it’s a mediocre spell. This card is unlocked in Arena 1 and is an epic. For 6 Elixir, target the most 3 health units with 3 radius spam. This card is essential for beatdown decks and deck combos such as Lavalon and Golemmoon. Used to take out support units and defeat the Crown Tower. However, the recent weakness of reducing Crown Tower damage by 30% makes this card mediocre. It is also very dangerous to use. There are better options than using this card. B. 4-Elixir Fireball, Tornado, etc. Currently, it is widely used in tournaments and is good at 7%, but it is only used in 4% of ladder decks and is mainly used in the above decks.

All photos credit go Clash Royale official

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