Only 15 heroes have been modified in this patch, which is less than in previous versions. The hero Arlott
The Mobile Legends: Bang Bang patch 1.7.58 was made available by Moonton a few days before the start of the MPL season in the Philippines and Indonesia. According to Moonton, the latest patch concentrated on combat elements like blink interruptions and knockback effects and reduced the effect of on-hit effects for marksmen heroes. Only 15 heroes have been modified in this patch, which is less than in previous versions. The hero Arlott, the first to be launched this year, is the focal point of this patch. Here are all the changes made in patch 1.7.58 to heroes, the battlefield, and the balance of those changes.
• Every now and then, Arlott marks an enemy hero that is close. Enemy units that are impacted by crowd control and are close to Arlott are also marked.
• When Arlott swings his lance forward, it damages nearby targets and momentarily stunned them. The AOE’s most distant hit will stun targets for a longer period of time.
• Arlott swoops down on a prey item. This talent will deal twice as much damage, reset its cooldown, and heal Arlott if the target has [Demon Gaze] on them.
• In front of him, Arlott cleaves, causing damage in a specific region and moving any foes hit to the end of the swing.
• She now has a new effect that causes her basic attack to keep bouncing even after it hits a turret when its initial target is not one.
• Added benefit: Control immunity is now also provided by shields from sources other than this talent.
• An increase in projectile speed was marginal.
• Increased significantly projectile speed
• Base damage increased from 20 to 45
• Life steal ratio increased from 50% to 80%
• Spell Vamp ratio increased from 30% to 50%
• Cooldown decreased from 42-30s to 38-28s
• Natan’s skin characteristics were modified. Instead of increasing physical attack, he now increases magic power.
• Damage reduced from 8 to 6 to 8 percent of the target’s maximum health
• Damage to basic attacks has been reduced from 65% to 75% of total physical attacks to 50% to 70% of total physical attacks.
• Effect of the basic attack was changed from 65% to 75% to 50% to 70%.
• Increased cooldown from 7.5 to 10-8 seconds.
• From 1.3-1.5 times to 1.15-1.5 times, the attack speed increase was modified.
• From 100% to 120% more magic power is available with the enhanced basic attack.
• Base continuous damage was raised from 65-185 to 90-210.
• Damage increased from 60-80 +12% magic power to 75-115 +12% magic power.
• Chain Lightning Damage has been changed from 105 + 6*level + 30% magic power to 4% of the target’s maximum health + 30% magic power.
• Chain lightning now deals 30% more damage to minions than it did previously (180%).
• From 350-650 + (8% Max HP + 80% Magic Power) to 350-650 + (5%-20% Max HP), the transformation shield increased. (Wrath raises the percentage part.)
• Attack speed rose from 25% to 150% following the change to 50% to 150%.
• Life steal rose from 5% to 30% to 10% to 30% after metamorphosis.
• Increased Enhance Shield from 120% to 140%
• Enhanced Damage increased to 250-750 + 230% physical attack from 240-640 + 215% physical attack,
• Skill cost decreased from 75-125 to 60-90
• Damage increased from 500-800 to 550-880
• Magical damage raised from 240–440 +90% magic power to 300–550 +120% magic power.
• When a hero is hit, the cooldown reduction time increases from 1.3 to 1.5 seconds.
• Slam damage was reduced from 200 to 300 to 100 to 250 HP. From 3% to 1.5%, less revenue came from Goo.
• No longer will Gloos stick to walls.
• Initial slow effect dropped from 50% to 25% (but remained at a final slow effect of 75%)
• Increase in cooldown time from 50 to 58 seconds
• Base damage was reduced from 175 to 300 to 140-265
• The first two hits’ base damage reduced from 380 to 580 to 345 to 545.
• Base Damage reduced to 150-250 from 170-270.
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• HP growth increased from 131 to 141
• When no allied heroes are within 4 units, Yin obtains 8% spell vamp as a new effect.
• Maximum movement speed reduced to 24%-60% from 30%-75%.
• Targets will now stop moving quickly when talents that knock them off their feet or cause suppression are used, interrupting their fast movements.
• Currently, control skills include those that knock back. In order to accommodate this new mechanism modification, we’ve made the following changes to talents (knockbacks will now apply a micro stun)
Find out more about the adjustments, the new hero Arlott, and the five heroes who are always viable regardless of the Meta.
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