Sentinels are vital for closing off maps, punishing opponents as they funnel through narrow choke points and providing information.
With three spike sites, Lotus can be difficult to defend. The winding corridors in the middle of the map are vital bases for control – lose sight of them, and you open yourself up to a dangerous edge. Sentinels are vital for closing off maps, punishing opponents as they funnel through narrow choke points and providing information even if you don’t have bodies on site. His turret may help him see nearby alleys and register his presence more robustly. If you need more information about The best sentinels to play on Lotus then read carefully and don’t forget to share with your friends.
Here are the best sentinels to play on Lotus :
Killjoy is undoubtedly the best watchdog on the Lotus, similar to his indispensable role on the Ascent. The map has several tight choke points, especially in the area around B and C sites, which Killjoy can control with Nanoswarm Molly. Opponents will be at a heavy disadvantage as they funnel into the sites, and will have to be approached with extreme caution. His turret may help him see nearby alleys and register his presence more robustly. Lastly, his Lockdown Ultimate is perfect for attack or retake scenarios, forcing opponents completely out of sites and making room for his team.
Sage is a low-effort and easy-to-play agent to strengthen your defenses. It is played in the same way as it is used on Haven, another three-location map. Her Barrier Orb wall can be used to quickly seal off the B site, slowing down any push and denying entry to B, including those on its way out. As long as the wall doesn’t break, you don’t have to worry about the B site for a while.The way to C is also easily blocked, and the only way to get into the C site is through the C Waterfall, which requires the opponents to control the B site first.
On attack, Cypher’s Trapwire is probably the best ability to see the flanks from either side of the map. Unlike Killjoy and Chamber, his traps are not range-limited and will not deactivate, so he will always control key areas of the map unless he is killed. This can be important in default plays, so your team can focus on the enemy’s defense without worrying about being flanked.When defending, there are also some useful trapwire spots that allow Cypher to anchor the site from behind. But even so, he’s still outdone by Killjoy, who has far greater stall potential.
Compared to the other sentinels in the game, Chamber’s kit appears to be heavily lacking. He only has a trademark trap that deactivates when he moves out of range, while his other abilities depend on a player’s ability to time his aggression and land his shots, And even if he does manage to find an opening pick, Rendezvous’ limited range means he’s not completely out of danger and can be traded fairly easily. On top of that, his single trap is his only stall ability, unless he hits something with a tour de force.