League of Legends Patch 14.5 Patch Notes: Champions Nerfs, Buff and System Changes

Riot Games made some important changes to champions like Camille and Naafiri in ARAM mode.

Credits- Riot Games
By Naman Alok | Mar 10, 2024 | 7 Min Read follow icon Follow Us

League of Legends got a big update! It’s called Patch 14.5. This update changes lots of things in the game. It affects champions like Camille and Naafiri. They get stronger or weaker in ARAM mode. Some champions heal less now. This update changes the game a lot. We’ll talk about what’s different and how it might change how people play. Let’s see what’s new in League of Legends Patch 14.5.

ARAM Balance Overhaul

Riot Games made some important changes to champions like Camille and Naafiri in ARAM mode. They did this to make the game better and fairer for everyone playing on the Howling Abyss map. These changes should make the gameplay more enjoyable and balanced for everyone.

Champion Buffs in ARAM

In Patch 14.5, champions like Camille and Naafiri got some upgrades specifically for ARAM mode. Camille’s shielding ability got a bit weaker, but she can use her skills more often with a big increase in ability speed. Likewise, Naafiri now has more ability speed too, which means players can use their champion’s skills more often and better in the game.

ARAM Nerfs for LoL Patch 14.5

On the flip side, some champions like Anivia and Karma got weaker in ARAM mode due to nerfs. Anivia now takes more damage from all attacks, making her easier to defeat. Karma’s ability to deal damage has been lowered too. Additionally, Lulu’s shielding power has been reduced, which changes how teams reliant on poking work in ARAM games.

Here’s the Complete Details about LoL Patch 14.5:

Jarvan IV

Base Stats

  • Armor Growth: 4.8 ⇒ 5.2

Q- Dragon Strike

  • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 10/9/8/7/6 seconds

Kayn

  • Passive – The Darkin Scythe
  • Darkin Bonus – Healing: 25% ⇒ 25% (+0.5% per 100 Bonus Health)
  • R – Umbral Trespass
  • Darkin Form Healing: 65% of damage dealt ⇒ 75% of damage dealt

Kog’Maw

  • Passive – Icathian Surprise
  • Bonus Movement Speed: 0-40% over 4 seconds ⇒ 10-50% over 4 seconds

Q – Caustic Spittle

  • Cast Time: 0.25 seconds ⇒ matches auto attack frame time

E – Void Ooze

  • Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%

R – Living Artillery

  • Minimum Damage: 100/140/180 (+65% bonus AD) (+35% AP) ⇒ 100/140/180 (+75% bonus AD) (+35% AP)

Rek’Sai

Base Stats

  • A. Attack Windup: 26.67% (+100% Attack Speed) ⇒ 20% (+60% Attack Speed)
  • (i) (Note: This means attacks take 25% less time to fully animate at level 1, down to 3% less time with Stridebreaker, runes, and Q active at level 18.)
  • B. Basic Attack Cast Frame: 12 ⇒ 10
  • (Note: This means attacks deal their damage about 20% earlier in the animation.)
  • Critical Strike Cast Frame: 9 ⇒ 10

C. Q – Queen’s Wrath

  • Can no longer be canceled mid-attack; matches most other empowered attacks

Cast Frame: 12 ⇒ 9

  • A. (Note: This means the attack strikes the target about 33% earlier in the animation.)
  • Bugfix: Attacks now stack Spear of Shojin when hitting only one champion

W – Burrow / Unburrow

  • Unburrow will now knock up all Large Monsters in range if they’re eligible
  • Unburrow can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow
  • Bugfix: Fixed a bug where Rek’Sai could stop auto-attacking after burrowing and quickly unburrowing

E – Furious Bite

  • 100 Fury Bonus Damage: 6/8/10/12/14% of target’s maximum health ⇒ 8/9.5/11/12.5/14% of target’s maximum health
  • Monster Bonus Damage Cap: 60-400 (based on level) ⇒ 75-400 (based on level)

R – Void Rush

  • Damage: 100/250/400 (+100% bonus AD) (+20/25/30% of target’s missing health) ⇒ 150/300/450 (+100% bonus AD) (+25/30/35% of target’s missing health)
  • Minor updates to tooltips to improve clarity.

Sivir

  • Base Stats
  • Base Armor: 26 ⇒ 30

Veigar

  • Q – Baleful Strike
  • Damage: 80/120/160/200/240 (+45/50/55/60/65% AP) ⇒ 80/120/160/200/240 (+50/55/60/65/70% AP)

R – Primordial Burst

  • Cooldown: 120/90/60 ⇒ 100/80/60 seconds

Vex

  • Passive – Doom ‘n Gloom
  • Gloom Detonation Damage: 30-140 (based on level) (+20% AP) ⇒ 40-150 (based on level) (+25% AP)

E – Looming Darkness

Killing units with Looming Darkness now grants Doom ‘n Gloom’s passive refund.

Wukong

Passive – Stone Skin

  • Maximum Number of Stacks: 10 ⇒ 5
  • Percent Amplification per Stack: 50% ⇒ 100%
  • Stack Falloff Rate: All at once ⇒ One at a time

Champions Nerfs in League of Legends Patch 14.5?

Bel’Veth

Passive – Death In Lavender

  • Bugfix: Fixed a bug that caused Bel’Veth to get three stacks for each Epic Void monster. She now properly gets two Death in Lavender stacks per Void Grub (for a total of six if she gets all three of them) and two for Rift Herald.

E – Royal Maelstrom

  • Damage Reduction: 42/49/56/63/70% ⇒ 35/40/45/50/55%

Brand

  • Passive – Blaze
  • Damage to Monsters: 200% ⇒ 215%

R – Pyroclasm

  • Damage per Hit: 100/200/300 (+25% AP) ⇒ 100/175/250 (+25% AP)
  • Cooldown: 105/90/75 ⇒ 110/100/90 seconds

Evelynn

Q – Hate Spike

  • Damage: 25/30/35/40/45 (+30% AP) ⇒ 25/30/35/40/45 (+25% AP)

Maokai

Base Stats

  • Base Movement Speed: 335 ⇒ 330

Q – Bramble Smash

  • Bonus Damage to Monsters: 80/100/120/140/160 ⇒ 120/130/140/150/160

W – Twisted Advance

  • Cooldown: 13/12/11/10/9 ⇒ 14/13/12/11/10 seconds

Nidalee

Base Stats

  • Base Movement Speed: 340 ⇒ 335

Q – Takedown

  • Bonus Damage to Hunted Targets: 40% ⇒ 30%

Senna

Q – Piercing Darkness

  • Damage: 30/60/90/120/150 (+50% bonus AD) ⇒ 30/60/90/120/150 (+40% bonus AD)

Twisted Fate

E – Stacked Deck

  • Bonus Attack Speed: 10/22.5/35/47.5/60% ⇒ 10/20/30/40/50%
  • Bonus Damage: 65/90/115/140/165 (+75% bonus AD) (+40% AP) ⇒ 65/90/115/140/165 (+20% bonus AD) (+40% AP)

Vayne

  • Passive – Night Hunter
  • Bonus Movement Speed: 45 ⇒ 30
  • (Note: Bonus movement speed during Final Hour will be unchanged at 90.)

Q – Tumble

  • Cooldown: 4/3.5/3/2.5/2 ⇒ 6/5/4/3/2 seconds

Yorick

  • Passive – Shepherd of Souls
  • Tooltip clarified to state that only Mist Walkers take reduced damage from monsters.

E – Mourning Mist

  • Cursed Bonus Damage for 8 Attacks: 30% ⇒ 20%

R – Eulogy of the Isles

  • Maiden Armor and Magic Resist: 10-50 (based on level) ⇒ 30-90 (based on level)
  • Maiden no longer reduces Area of Effect damage by 50%.
  • Tooltip now clarifies that Maiden takes 70% less damage from lane minions.
  • Bugfix: Maiden’s 1/2/3% maximum health damage no longer bypasses Evasion like Shen’s W. (Note: Blind, Dodge, and Evasion all work appropriately against the rest of Maiden’s attacks.)

Zac

W – Unstable Matter

  • Damage: 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health) ⇒ 40/50/60/70/80 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health)

Champions adjustements in League of Legends Patch 14.5?

Seraphine

Base Stats

  • Movement speed: 325 ⇒ 330
  • Mana Growth: 50 ⇒ 25
  • Mana Regeneration: 0.4 ⇒ 0.95
  • Base AD: 55 ⇒ 50
  • Passive – Stage Presence
  • Damage: 5/10/18/30 (+5% AP) (levels 1/6/11/16) ⇒ 4-25 (based on level, linear) (+4% AP)
  • 300% minion damage modifier has been removed

Q – High Note

  • Missile Speed: 1200 ⇒ 1300
  • Cooldown: 10/8.75/7.5/6.25/5 ⇒ 8/7.5/7/6.5/6 seconds
  • Mana Cost: 65/70/75/80/85 ⇒ 60/70/80/90/100
  • Damage: 55/80/105/130/155 (+50% AP) ⇒ 60/85/110/135/160 (+50% AP)
  • Maximum Damage Amp based on Missing Health: 50% ⇒ 60%
  • Damage amp no longer affects non-champions
  • No longer prevents minions from dying to other minions while in flight

W – Surround Sound

  • Cooldown: 28/25/22/19/16 ⇒ 22/21/20/19/18 seconds
  • Mana Cost: 80/85/90/95/100 ⇒ 70/75/80/85/90
  • Shield: 50/75/100/125/150 (+20% AP) ⇒ 60/85/110/135/160 (+20% AP)
  • Seraphine Bonus Movement Speed: 20% (+4% AP) ⇒ 20% (+2% AP)

E – Beat Drop

  • Cooldown: 10 ⇒ 11/10.5/10/9.5/9 seconds
  • Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks
  • Damage: 60/95/130/165/200 (+35% AP) ⇒ 70/100/130/160/190 (+50% AP)
  • Slow Duration: 1.25 ⇒ 1.1/1.2/1.3/1.4/1.5 seconds
  • Minion Damage: 100% ⇒ 70%

R – Encore

  • Damage: 150/200/250 (+60% AP) ⇒ 150/200/250 (+40% AP)
  • Cooldown: 160/130/100 ⇒ 160/140/120 seconds

Smolder

  • Q – Super Scorcher Breath
  • 3rd Upgrade Bonus True Damage: 6.5% of target’s maximum health ⇒ +2% bonus AD (+1% AP) (+0.8% of Dragon Patience Stacks) of target’s maximum health

E – Flap, Flap, Flap

  • Number of Bolts: 5-10 (based on critical strike chance) ⇒ 5 (+1 per 50 Dragon Patience Stacks)
  • Tooltip has been updated to clarify that these bolts are not attacks

R – Mmooommmm!

  • Damage: 225/350/475 (+110% bonus AD) (+100% AP) ⇒ 200/300/400 (+110% bonus AD) (+100% AP)
  • Sweet Spot Increased Damage Multiplier: 30% ⇒ 50%
  • Self Heal: 110/160/210 (+75% AP) ⇒ 100/135/170 (+50% bonus AD) (+75% AP)

Items and systems changes in League of Legends patch 14.5?

Items

Celestial Opposition

  • Cooldown: 20 ⇒ 18 seconds
  • Slow Duration: 1.5 ⇒ 2 seconds
  • Slow Strength: 50% ⇒ 60%

Dream Maker

  • Blue Bubble Damage Reduction: 140 ⇒ 75-255 (levels 6-18)
  • Purple Bubble Bonus Damage: 90 ⇒ 50-170 (levels 6-18)

Frozen Heart

  • Total Price: 2400 gold ⇒ 2500 gold
  • Armor: 70 ⇒ 65

Heartsteel

  • Proc Bonus Damage: 100 (+10% bonus health from items) ⇒ 80 (+12% bonus health from items)
  • Leviathan (Ornn Upgrade)

Proc Bonus Damage: 100 (+10% bonus health from items) ⇒ 80 (+12% bonus health from items)

Bugfix: Fixed a bug that gave Leviathan 25 Ability Haste

Solstice Sleigh

  • Cooldown: 20 ⇒ 30 seconds
  • Bonus Health: 7% of maximum health ⇒ 50-230 (levels 6-18)
  • Bonus Movement Speed: 30% ⇒ 25%
  • Item tracker flavor text updated

Spear of Shojin

  • Spells now only grant 1 stack per cast, up to 1 per second for spells that deal damage over time
  • Attack-based spells now add a stack and get their damage improved by the spell amp
  • Damage from champion passives should no longer grant stacks for Focused Will
  • Sunfire Aegis
  • Health: 450 ⇒ 500
  • Immolate Base Damage: 12 ⇒ 15

AP Assassin Items

Lich Bane

  • Spellblade Damage: 75% base AD (+50% AP) ⇒ 75% base AD (+45% AP)

Stormsurge

  • Movement Speed: +5% ⇒ +8%

Frozen Heart

  • Total Price: 2400 gold ⇒ 2500 gold
  • Armor: 70 ⇒ 65

Hextech Rocketbelt

  • Total Price: 2500 ⇒ 2600
  • Ability Power: 60 ⇒ 70

What is the Timing League of Legends Patch 14.5?

Ranked Split 1 and 2 Timing

  • Split 1 End Date: May 14, 2024 at 23:59:59 according to local server time
  • Split 2 Start Date: May 15, 2024 at 12:00:00 according to local server time

Bugfix: We’re aware of a bug that is causing the ranked countdown timer in the client to count down to the Split 1 end date based on last year’s end date. We have a fix prepared and it will be going live in Patch 14.6 to match the dates and times mentioned above.

Vanguard Testing

League of Legends will test Vanguard in Philippines servers starting on March 6th. 

ARAM Balance Changes

Riot Games delivered a well-needed shield nerf to Lulu as well as numerous adjustments to Naafiri, Karma and other Champions. For a full list, view the official patch notes.

Bugfixes and QoL changes

Patch 14.5 includes a massive amount of bug fixes. Players can find the full list in the official patch notes linked here.

Upcoming Skins and Chromas

PROJECT Gangplank, Naafiri and Jax skins will be available in this patch.

Tweaks to Healing Abilities

Riot Games has worked on changing how champions heal themselves, especially focusing on tanks and bruisers. Champions like Zac, Illaoi, and Renekton now heal less than before. They did this to make the game fairer and more strategic in ARAM mode. These changes encourage players to think more about how they play and what champions they choose for their team.

Impact on Meta and Gameplay

Patch 14.5 doesn’t just impact ARAM; it affects the whole game, changing how people play and pick champions. These adjustments will definitely affect which champions people choose and how teams are put together. Players will need to adjust to these changes, trying out new strategies and getting better at the game to do well in League of Legends as it keeps changing.

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