Dota 2: Biggest winners and losers of Patch Note 7.33 update

Many of the significant gameplay changes that players anticipated would be introduced in March 2023 are now part of the massive April 20 update, but back then, Dota 2 fans were dealt a bad shock in the form of 7.32e. Another content update full of numerical balance changes that didn't satisfy the community was this one.

Dota 2: Biggest winners and losers of Patch Note 7.33 update (Image: Twitter/Dota 2)
By Shubham Dalal | Apr 21, 2023 | 5 Min Read follow icon Follow Us

Dota 2’s highly anticipated patch 7.33 is now available, giving fans the significant changes they have been longing for more than a year. Many of the significant gameplay changes that players anticipated would be introduced in March 2023 are now part of the massive April 20 update, but back then, Dota 2 fans were dealt a bad shock in the form of 7.32e. Another content update full of numerical balance changes that didn’t satisfy the community was this one.

Dota 2 fans are delving into the patch notes of 7.33 to determine the winners and losers now that a patch deserving of the name IceFrog is available. If you need more information about Dota 2: On schedule, Valve releases the significant patch 7.33, titled “New Frontiers”, then read carefully and don’t forget to share with your friends.

Dota 2: On schedule, Valve releases the significant patch 7.33, titled “New Frontiers”

Radiant side

The Aegis was always easier to secure for Dire no matter where Valve placed the Roshan pit on the map. There are now two Roshan pits on the map thanks to patch 7.33, and the Aegis guardian will spend the day in the Radiant pit and the night in the Dire pit. The debate over the Roshan advantage, which has been ongoing since Dota’s inception, is intended to be finally balanced by this change.

  • Roshan changes in Dota 2 patch 7.33
    • Roshan pit was taken out of the river.
    • Two Roshan pits were added to the corners of the map. Roshan uses the Twin Gates to teleport to the opposite pit as day turns to night and vice versa; he spends the day on the Radiant side and the night at Dire. Roshan has phased movement, 200 magic damage, and 200 bonus movement speed while traveling to the new location.
    • Knockback with piercing immunity buff On the minimap, Roshan’s current pit is highlighted.
    • On the second death, Roshan no longer drops Agha Nim’s Shard.
    • Beginning with the second death, Roshan now drops Cheese.
    • Roshan now drops an Agha nim’s Scepter when killed on the Radiant side and a Refresher Shard when killed on the Dire side after the third death.
    • Roshan’s minutely increase in HP went from 115 to 130.
    • Roshan now has a base armor level of 30, up from 20.

Tinker

I can already tell from a quick glance at the 7.33 patch notes that Tinker is going to love this update. The duration of nearly all disables in the game was shortened by Valve, and the map grew in size. All core heroes are also more susceptible as a result of the Black King Bar change, which enables Tinker to find them at all game levels. The Blink Dagger no longer goes into cooldown when its owner takes damage, so Tinker will need to avoid being attacked during this patch. Instead, it becomes muted, making it impossible for Tinker to use it right away by resetting the cooldown.

  • Tinker changes in Dota 2 patch 7.33
    • Base Agility increased by 4
    • Agility gain increased from 1.2 to 1.4
    • Laser: Cooldown increased from 20/18/16/14s to 22/20/18/16s
    • Heat Seeking Missile: Cast Range decreased from 2500 to 2000
    • Heat Seeking Missile: Damage increased from 115/190/265/340 to 120/200/280/360

Spell casters

Spellcasters who were previously completely shut down by the Black King Bar are likely to see more play once more as a result of the rework. For instance, Outworld Destroyer might be able to keep up with conventional cores more easily.

Zoo meta, Lycan, and Beastmaster

The Zoo meta was used to primarily define the pre-7.33 era. Lycan and Beastmaster were two of this style’s worst offenders. Both heroes are currently members of the Universal attribute group, and it is unclear what will happen to them in patch 7.33. Speaking from personal experience, I’ve seen drastic changes in Dota 2 usually end up being overpowered, so there’s also a good chance that these two will remain relevant. Depending on how the meta evolves following 7.33, their position in it will change.

Lycan changes in Dota 2 patch 7.33

  • Now is a Universal Hero
  • Base Damage decreased from 24-29 to 8-13
  • Strength gain decreased from 3.4 to 3.0
  • Agility gain decreased from 1.7 to 1.4
  • Intelligence gain decreased from 1.7 to 1.2
  • Damage on level 1 decreased by 3 (from 50-55 to 47-52)
  • Damage gain per level decreased from +3.4 to +3.36
  • Summon Wolves: Mana Cost decreased from 125/130/135/140 to 115/120/125/130
  • Howl: Mana Cost rescaled from 35/40/45/50 to 40
  • Howl: Now also fears enemy-controlled units (non-heroes) for 1/1.5/2/2.5s

Beastmaster changes in Dota 2 patch 7.33

  • Now is a Universal Hero
  • Base Damage decreased from 31-35 to 12-16
  • Agility gain decreased from 1.9 to 1.4
  • Intelligence gain decreased from 1.9 to 1.2
  • Damage on level one decreased by eight (from 54-58 to 46-50)
  • Damage gain per level increased from +2.9 to +3.3
  • Wild Axes: Mana Cost decreased from 65 to 50
  • Call of the Wild Hawk: Dive Bomb (Aghanim’s Shard) Root Duration decreased from 2.5s to 2s
  • Primal Roar: Stun Duration decreased from 3/3.5/4s to 2.75/3.25/3.75s
  • Primal Roar: Mana Cost decreased from 150/175/200 to 100/125/150
  • Drums of Slom: Ability reworked
  • Drums of Slom: Currently a passive talent. When Beastmaster or a unit under his control attacks, he bangs his drum, dealing damage to the surrounding units while also healing himself and units under his control for a portion of the damage. After 20 attacks, each attack reduces the time between drum hits from a maximum of three seconds to a minimum of 0.4 seconds. The intervals gradually increase every second if no attacks are launched. Depending on the level of Primal Roar, using it automatically adds 10/15/20 drum stacks. Damage to Drum: 90. Heroes heal at a 25% rate. 5% of people can heal from creeps.

Anti-Mage

Anti-popularity Mage has been increasing since March. The Nerf hammer struck the hero’s basic kit in 7.33 as the hero was finally receiving some attention. Anti-Mage will take longer to activate due to stealing less mana and working with a slower Blink in the early game. Depending on where he goes, the meta might find it difficult to keep his position.

  • Anti-Mage changes in Dota 2 patch 7.33
    • Base Strength decreased from 21 to 19
    • Base Health Regen increased from 0.25 to 0.75
    • Mana Break: Mana Burned per hit decreased from 28/40/52/64 to 25/30/35/40
    • Mana Break: Max Mana Burned per hit increased from 1/1.8/2.6/3.4 percent to 1.6/2.4/3.2/4 percent
    • Mana Break: Now plays a slightly different sound when the target is below 50 percent mana
    • Blink: Cooldown increased from 12/10/8/6s to 13.5/11/8.5/6s
    • Talent: Level 20 Talent Blink Cast Range decreased from +250 to +200

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