Overwatch 2: What is Flashpoint in the game?

This new mode will essentially resemble a Control Point version with rapid-fire shooting. Players will need to navigate to the recently opened objective and claim it instead of returning to spawn between points. It is a three-point game for the first team to score three.

Overwatch 2: What is Flashpoint in the game? Credit: Overwatch 2
By Shubham Dalal | Aug 13, 2023 | 3 Min Read follow icon Follow Us

Since Blizzard debuted Push with the release of the sequel last fall, Overwatch 2 has waited patiently for the addition of a new normal game mode. The new mode, called Flashpoint, will include several ideas that many players are already fairly accustomed to. The new game mode and Overwatch season six were both published on Thursday, August 10, and it gave players access to New Junk City and Suravasa.

Players will notice these maps are slightly larger than your regular map after they arrive at the new spots and understand why. If you need more information about Overwatch 2: What is Flashpoint in the game? then read carefully, and don’t forget to share with your friends.

Overwatch 2: What is Flashpoint in the game?

Flashpoint will include teams fighting for possession of an area on the map, much like a control point map, but there’s a catch. After capturing an objective, a new one will appear elsewhere, so players won’t always be going to the same location. First-person shooter fans may notice similarities to other games King of the Hill or Hardpoint game modes, for example, in Call of Duty or other titles.

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This new mode will essentially resemble a Control Point version with rapid-fire shooting. Players will need to navigate to the recently opened objective and claim it instead of returning to spawn between points. It is a three-point game for the first team to score three.

With features comparable to Control Point but on a bigger scale, the new game mode Flashpoint is about to be released. The game mode will debut with a two-map playlist and be playable in both competitive and unranked modes. Blizzard developers Aaron Keller and Daniel McGowan discussed the new mode live on June 21 while showing off Suravasa and New Junk City, two of the mode’s two new maps.

https://clips.twitch.tv/UninterestedSmoggyMochaNinjaGrumpy-pc_ox71Tp3ASVN6F?tt_content=url&tt_medium=clips_api

Every Flashpoint battle begins with teams in opposing spawn places and a random point they must get to in order to engage in combat. Teams must not only win the objective, as in Control Point but also gain control of it, which is represented as a percentage at the top of the screen.

When a team achieves 100 percent, they will be given credit for the points they have successfully acquired, and a new randomly selected point will become available for capture. Teams must win at least three of them in order to win a Flashpoint match. There are five of them on each map. Players will rapidly notice differences between Flashpoint and other game modes as they move from location to location, Keller said in a video on the official Overwatch Twitch channel. The real strategy is implemented here.

https://clips.twitch.tv/DrabPeacefulStarlingANELE-WaKbFY8-umvZ5aHK?tt_content=url&tt_medium=clips_api

Flashpoint: Tips and tricks

Teams must decide whether it is better to sprint to the new point or maybe engage their adversaries in another team fight as they move toward the new objective because, more often than not, the teams will be moving parallel to one another. But I think the truth of Flashpoint will usually fall somewhere in the middle.

For instance, instead of battling for the current point and running the chance of dying before the next point opens, you might concentrate on taking early control of the next one with your entire team in the early stages of a game if your team had almost lost control of the current one. Instead of piling onto a point with a team that has already fortified its defenses, properly forming a group will give you a higher chance of gaining control of the new objective together.

Even when both squads are moving to the next accessible location, other teams will try to confront the opponent from a distance. Before they even get to the next objective, heroes like Widowmaker and Hanzo can snipe out a few unaware squishes, leveling the playing field before it even begins. Heroes like Reaper and Sombra may also use these two enormous maps to find distinct flank angles and kill the opposing carriers, serving as the team’s spearhead as they get ready to re-confront on the point.

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