League Of Legends Game Update 13.4 Patch Note: All Information About It

A New patch has been announced for League of Legends and we have all the details for you right here. Update 13.4 has a lot in terms of balance changes with several characters seeing nerfs and buffs.

Players of League of Legends are wondering about Naafiri's dogs' one 'unfair' advantage over foes, Credit: League of Legends
By Shubham Dalal | Feb 23, 2023 | 6 Min Read follow icon Follow Us

A New patch has been announced for League of Legends and we have all the details for you right here. Update 13.4 has a lot in terms of balance changes with several characters seeing nerfs and buffs. The patch also introduces party chat functionality and increases LP drops across the board. Now that the Riot balancing team is back on schedule⁠—after accidentally breaking the entire patch system last week⁠—the developers are turning their attention to balancing schemes, including ranged vs. melee support in the bottom lane, optimal jungle The paths involve locking, and healing. If you need more information about League Of Legends Game Update 13.4 Patch Note: All Information About It then read carefully and don’t forget to share with your friends.

League Of Legends Game Update 13.4 Patch Note: All Information About It:

Riot is trying to address the disparity between the different support champions and branches, which is why they are looking to make some big changes to the support starter items. Some are much more powerful than others. Therefore, Riot is going to discontinue the enchantment starter items and give a minor buff to melee support champions with their item changes in LoL Patch 13.4.

Also read Valorant Launch Stained glass-themed bundle Gun Skin

According to League dev boss Matt “Froxon” Leung-Harrison, who unveiled his 13.4 plans on Twitter on February 13th, the Riot team wanted to get “a lot of the champion changes” into this patch for Rocky over the past few weeks. . , One focus is snowballing—many champions are enjoying a little too much power if they win early, and Riot is looking to curb that in February.

Patch 13.4 looks to get things back on track with a bunch of changes and some long-awaited new features. Here’s everything in the patch notes for League of Legends patch 13.4.

League Patch 13.4 release date:

According to Riot’s patch schedule, the next 2023 update will roll out on Thursday, February 23. As usual, the patch will be rolling out worldwide throughout the day, starting around 10am (AEDT) in Australia. Here are the major patch rollout times for some of the major league servers:

  • 3am PT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

There will be several hours of downtime after the patch begins. Matchmaking and competitive queues will be disabled on all League servers three hours before the update officially goes into effect and sets live. For those of you who enjoy late night/early morning leagues, be aware that the servers will be shut down three hours before the patch goes live, and will be offline for a while afterward. The game will be back up a few hours after the patch goes live, you can check with the League of Legends social media accounts to see when the game will be back up.

FULL PATCH NOTES:

This patch will have changes to all support items that earn gold, apparent movement time will be slowed down, Mokai will have his power reduced, Thresh is being put on the command of a new skill level, and Veigar will have some tweaks to his abilities. limit increases.Also, /muteself and /deafen functions are being added and party chat is coming to the game. The amount of LP awarded for both wins and losses in ranked play is increasing, increasing both risk and reward.

Champions

  • Ahri
    • Base health increased from 570 to 590.
    • Base armor increased from 18 to 21.
    • R cooldown reduced from 140-90 to 130-80.
  • Alistair
    • Passive heal increased from 6 percent to 7.
    • Q ability power ratio increased from 70 percent to 80.
    • W ability power ratio increased from 90 percent to 100.
  • Amumu
    • Health growth reduced from 100 to 94.
    • Armor growth reduced from 4.2 to four.
    • W damage reduced from 6-14 (plus 1-2 percent max health) to 6-14 (plus 1-1.6 percent max health).
  • Anivia
    • Health growth reduced from 96 to 92.
    • Armor growth reduced from 5.2 to 4.9.
  • Annie
    • Base Health reduced from 594 to 560
    • E ability retaliation damage reduced from 30-90 to 25-65
    • R summon Tibbers cooldown increased from 120-80 to 130-100
  • Aphelios
    • Passive attack speed increased from 7.5-45 percent to 9-54 percent.
  • AurelionSol
    • New effect added to Q: Canceling this ability within 0.25 seconds of casting it will lock the ability for 1 seconds.
  • Azir
    • Mana changed from 480-837 to 380-992.
    • W recharge increased from 10-6 to 9-6.
    • E damage increased from 60-180 plus 0.4 to 60-220 plus 0.55.
    • R damage increased from 175-475 plus 0.6 to 200-600 plus 0.75.
  • Cho’Gath
    • Q mana cost reduced from 60 to 50, damage increased from 80-300 to 80-320.
    • Armor growth increased from 4.7 to five.
    • W mana cost reduced from 70-110 to 70-90.
  • Elise
    • Q base damage reduced from 70-210 to 60-180.
    • R Spiderling base damage changed from 10-25 to 8-26.
  • Gragas
    • Q no longer reveals caster if enemies were in target radius on cast.
  • JarvanIV
    • W cooldown increased from eight seconds to nine, flat shield base attack damage scaling reduced from 80 percent to 70.
  • Jax
  • Health increased from 685 plus 99 to 665 plus 100.
  • e Minimum damage ability power scaling reduced from 100 percent to 70, maximum total damage increased from 110-350 (plus 100 percent ability power and four percent of the target’s health) to 110-350 (plus 140 percent ability power and eight percent of the target’s total) ) Health).
  • Passive base damage reduced from 80-160 to 60-160, active base armor reduced from 25-65 to 15-65 (active base magic always resists 60 percent armor).
  • Malphite
    • W cooldown reduced from 12-10 to 10-8, attack armor ratio increased from 10 percent to 15, cone armor ratio increased from 15 percent to 20.
  • Maokai
    • Q damage increased from 70-270 (plus 2-3 percent max health) to 70-270 (plus 2-4 percent max health).
    • E cooldown increased from 10 to 14, damage reduced from 55-155 to 50-150, ability power ratio on E reduced from 0.35 (plus four percent slower per 100 ability power) to 0.25 (plus per 100 ability One percent slower in strength), health ratio increased by 0.9 percent slower per 100 health to one percent slower per 100 health.
  • Orianna
    • Base armor increased from 17 to 20.
    • W mana costs reduced from 70-90 to 60-80.
  • Riven
    • Passive damage changed from 30-60 percent total attack damage (at levels 1-18) to 30-60 percent total attack damage (now linear 1-18, plus 1.75 percent per level).
    • Passive now deals damage to towers (50 percent effectiveness).
    • Passive stacks now show under HP bar (Riven only).
  • Samira
    • Passive haste per stack changed from 3.5 percent flat to 1/2/3/4 percent at levels one, six, 11, and 16 respectively. Max haste changed from 21 percent flat to six, 12, 18, and 24 percent.
    • R lifesteal effectiveness reduced from 66.6 percent to 50.
  • Senna
    • Attack speed ratio increased from 0.3 to 0.4.
    • R base damage increased from 250-500 (plus 100 percent base attack damage, plus 70 percent ability power) to 250-550 (plus 115 percent base attack damage, plus 70 percent ability power), cooldown reduced from 160-120 seconds to 140-100.
  • Thresh
    • Q damage increased from 100-280 (plus 80 percent ability power) to 100-30 (plus 90 percent ability power), cooldown reduced from 19-11 seconds to 19-9 seconds.
    • W base shield reduced from 50-150 to 50-130, cooldown changed from 22-16 seconds to 21-17 seconds.
    • E damage increased from 75-215 (plus 60 percent ability power) to 75-235 (plus 70 percent ability power).
  • Udyr
    • Health growth reduced from 98 to 92.
    • Base armor reduced from 34 to 31.
    • Q on-hit ratio reduced from 30 percent base attack damage to 25 percent.
    • R slow reduced from 25-40 percent to 20-35 percent.
  • Veigar
    • Q missile range increased from 950 to 1,050, cast indicator increased from 900 to 1,000.
    • W cast range increased from 900 to 950.
  • Veigo
    • Passive damage can now crit.
    • R ratio increased from 3 percent missing health per 100 bonus attack damage to 5 percent missing health per 100 bonus attack damage.
  • Items
  • Bandleglass Mirror
    • Item tier changed to Mythic from Epic.
  • Demonic Embrace
    • New effect: Azakana Gaze’s damage is now capped at 40 damage per second against monsters.
  • Doran’s Shield
    • Base regeneration reduced from four health per five seconds to four health per five seconds.

These skins will all be part of LoL Patch 13.4. Looks like we’ll have to wait for another patch to learn more about the upcoming champion Milio, who will be the newest addition to the bot lane in the form of a male warlock from Ixtal.

Get the latest from Sportslumo.com by following us on InstagramTwitter, and YouTube