Chamber’s Not Alone: Nearly Every VALORANT Agent Receives a Change In The 5.12 Patch

Valorant 5.12 patch is certainly the sweeping changes affecting the Chamber, but those changes won't be the only changes Riot has made.

By Shubham Dalal | Dec 4, 2022 | 4 Min Read follow icon Follow Us

The highlight of the upcoming Valorant 5.12 patch is certainly the sweeping changes affecting the Chamber, but those changes won’t be the only changes Riot has made. VALORANT’s community manager published the 5.12 patch notes for the public beta environment tonight, detailing a massive list of agent changes that players in PBE will be testing out this upcoming weekend. There are some “significant game system updates” along with an Agent ability update, and a small update for the Spectre. One of the main focal points of the Agent update is the cost increase for many Ultimates that have a “large, site-wide footprint.” Breach, KA/O, and Viper’s ultimate cost increased from seven to eight points. Viper’s pit got other nerfs as well: his smoke integrity regeneration time has been increased from five seconds to 25 seconds, and he can only spend about half that time in the pit before going out easily.

VALORANT Agent Receives a New Update In The 5.12 Patch :

Many agents with deployable capabilities will see those capabilities being health enthusiasts. Cypher’s Trapwire, KA/O’s Zero/Point Knife, Killjoy’s Nanoswarm, Raze’s Blast Pack, Sowa’s Recon Bolt, and of course Chamber’s trademarks now have 20 points of health instead of just one. The newest agent, Harbor, will receive a buff to make. make him more flexible.His High Tide Water Wall duration is now only 15 seconds instead of 12, and his Cascade Water Wall duration is up from five to seven seconds.

Fed’s Prowler health is decreased, Killjoy’s Lockdown Device health is increased, Omen’s Paranoia cost is decreased, Raze’s Boom Bot health is decreased, and Phoenix’s Blaze cost is decreased. Sage’s Barrier Orb Fortify delay is increased, and her Healing Orb heals herself less, but her allies more. Sky’s Trailblazer costs more, but its incremental cost is lower. Yoru’s Gatecrash has low health, but also costs less in new update in valorant.

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Across Agents as a whole, “Abilities that output damage now universally damage enemy objects that can be damaged.” Essentially, any ability that deals damage will be able to deal damage to an enemy’s utility piece. Lastly, the Spectre’s damage range has been changed. Body shots from zero to 15 meters do 26 damage.In this New update patch note the Deals 22 damage from 15 to 30 meters for agent. And the gun takes 20 damage over 30 meters in update. Previously, body shots from zero to 20 meters dealt 26 damage, and shots from over 20 meters dealt 22 damage in this update.

The current PBE testing period for the 5.12 changes runs until 1PM CT on Monday, December 5th.

All agent ability Update coming to VALORANT in Patch note 5.12 :

Breach

  • Rolling Thunder’s ultimate cost increased from seven to eight on breach agent.

Chamber (Headhunter (Q) )

  • Updated Stability Curve
  • Spread increased after second bullet when spamming.This is explicity meant to reduced low to precision body-shot spam and that is most effect.

Rendezvous (E)

  • The Chamber now holds a single anchor agent only that can be teleported within its range in the match.
  • Diameter increased from 15 meters to 26 meters.
  • Removed teleport activation height restriction.
  • You can teleport to an anchor while at different verticalities as long as you are within its range.
  • Increased weapon equip timing the match on agent after teleporting from 0.4 sec to 0.7 sec.
  • Headhunter is unaffected by this change.
  • Chamber no longer does an extra cooldown when teleporting back to its anchor.

Trademark (C)

  • The trap is now range restricted
  • The trademark will be disabled when it moves out of range of the chamber, and will be reactivated once it is inside.
  • Can now be recalled mid-round
  • Does not require line of sight.
  • 30 seconds cooldown on recall.
  • Destruction remains permanent.
  • Health Increased from one to 20.

Tour De Force (X)

  • Fire rate decreased by 57.5 percent.

Slow

  • This applies to both Trademark and Tour De Force
  • Reduced from 50 percent to 40 percent.
  • Reduced duration from six seconds to four seconds.
  • Reduced size by 30 percent.

Cypher

  • Trapwire health increased from one to 20.

Fade

  • Prowler health decreased from 100 to 60.

KAY/O

  • ZERO/POINT knife health increased from one to 20.
  • NULL/cmd ultimate cost increased from seven to eight.

Killjoy

  • Lockdown ultimate health increased from 150 to 200.
  • Nanoswarm health increased from one to 20.

Omen

  • Paranoia cost decreased from 300 to 250.

Phoenix

  • Blaze cost decreased from 200 to 150.

Raze

  • Boom Bot health decreased from 100 to 60.
  • Blast Pack health increased from one to 20.

Sage

  • Barrier Orb’s fortify delay increased from 3.0 to 3.3 seconds.
  • Healing orb self heal decreased from 60 health points to 30 health points in on going match.
  • Healing orb ally heal increased from 60 health points to 100 health points in on going match.

Sova

  • Recon Bolt health increased from one to 20.

Skye

  • Trailblazer cost increased from 250 to 300.
  • Regrowth cost decreased from 200 to 150.

Yoru

  • Gatecrash health decreased from 100 to 60.
  • Gatecrash cost decreased from 200 to 150.

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