All Illari hero nerfs in Overwatch 2's August 24 patch notes for season six

If you didn't see it coming because you were preoccupied with Baldur's Gate 3 rather than season 6, Illari was overdue for a nerf. I expect to see a lot of Ilari in competitive games, so she should still be useful. She's still fine, so stop worrying, to put it simply.

All Illari hero nerfs in Overwatch 2's August 24 patch notes for season six, Credit: Charlie INTEL
By Shubham Dalal | Aug 25, 2023 | 3 Min Read follow icon Follow Us

In addition to the addition of the new support character Illari to the game’s competitive mode on Thursday, Blizzard also updated Overwatch 2. Illari received a Nerf just two weeks after her release, along with a few minor bug patches. The team didn’t want to make the same error they did with Lifeweaver, so game director Aaron Keller warned players before Illari’s release that the new hero might be a little bit overturned.

A lot of boosts were required before the prior new hero could be considered useful because of a lackluster start. If you need more information about All Illari hero nerfs in Overwatch 2’s August 24 patch notes for season six, then read carefully, and don’t forget to share with your friends.

All Illari hero nerfs in Overwatch 2’s August 24 patch notes for season six:

The Overwatch 2 season six patch notes for August 24 are as follows because it is obvious that you are here to learn what happened to Illari:

  • Healing Pylon – Heal decreased to 30, down from 40. Shields decreased to 50, down from 75.
  • Captive Sun – Projectile Impact and explosion can now be blocked by barriers. The projectile size decreased to 0.75 meters, down from 1.5. Sunstruck duration decreased to six, down from seven.

Read More As Blizzard unlocks Illari for competitive play in Overwatch 2, she officially receives Nerfs

“Illari has had a strong showing since her launch,” the dev comments said. “The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it’s often placed out of line-of-sight or at odd angles and isn’t being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.”

This upgrade isn’t the most shocking because Keller and lead hero designer Alec Dawson both said adjustments would be made to Healing Pylon and Captive Sun prior to the patch’s release. But in terms of her adaptability, the sharp decline in Healing Pylon’s throughput might be cause for concern.

Illari’s healing output shouldn’t be much affected because her secondary fire on the Solar Rifle is a potent heal. Illari herself, though, will have to devote more of her attention to healing and probably won’t be able to offer as much support to DPS as she formerly could. Although Captive Sun didn’t originally seem extremely powerful, its ability to project over boundaries felt unfair to deal with. I don’t believe the Captive Sun adjustments will significantly reduce her survivability.

If you didn’t see it coming because you were preoccupied with Baldur’s Gate 3 rather than season 6, Illari was overdue for a nerf. I expect to see a lot of Ilari in competitive games, so she should still be useful. She’s still fine, so stop worrying, to put it simply.

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