The second part of Yoru’s rework is now available in VALORANT. Part 2 of the Yoru Update article from last year, written by the Characters Team. The Yoru revamp will be released during Episode 4 Act II, according to the developers. Before we get there, we’d like to show you the design direction we’re going in, as well as our concept explorations to go along with the gameplay adjustments and in-game work-in-progress art. Take a look at Yoru’s rework in its entirety. Agent YORU Part 2: Check out the second part of Yoru’s rework
“Our time is being spent on bringing these changes to life—which always takes a long time! The circle of producing art to match gameplay, playtesting, and iterating depending on feedback takes a long time, but it’s what makes VALORANT’s tactical gameplay so consistent.”
FAKEOUT
Fakeout—an ability that currently directionally mimics the sound of Yoru’s footsteps to mislead enemies—is now a full copy of Yoru, that runs forward, and when damaged, explodes and debuffs enemies.
Given the fast-paced, millisecond reaction speed nature of VALORANT gameplay, we needed to clearly differentiate:
GATECRASH
Not much has changed with this one since the last post, aside from the team creating the additional art elements needed to bring this portion of Yoru’s update to life. The big thing here is the “puddle” left on the ground after a fake teleport. While the goal of the fake teleport is to create confusion about Yoru’s location, you should be able to go to where the fake teleport occurred, and then understand whether the real Yoru is around, or was it a misdirection?
DIMENSIONAL DRIFT
OK, prepare for a text dump. Here’s a summary of the changes during Yoru’s ult: