VALORANT Patch Notes 4.04: Yoru is back, Controllers are reshaped, And More

These changes are intended to keep the game rounded and interesting for players who have been trying to grind for a long time.

By Aaryanshi Mohan | Mar 2, 2022 | 3 Min Read follow icon Follow Us

Valorant Episode 4 Act II is just around the corner, as the developers prepare to release patch 4.04 to the game in the coming hours. Riot is gearing up to make some significant changes to the game with the upcoming patch. These changes are intended to keep the game rounded and interesting for players who have been trying to grind for a long time. VALORANT Patch Notes 4.04: Yoru is back, Controllers are reshaped, And More

The developers have already released information about the upcoming update, including patch notes. Riot has decided to focus more on the order to achieve effective of several agents in this new patch. The long-awaited Yoru rework will be included in this update, along with some significant changes to all Controller agents: Omen, Astra, and Viper

VALORANT Patch Notes 4.04: Yoru is back, Controllers are reshaped, And More

The developers have given Omen some significant buffs in this update. Over the last few tournaments, the ghost agent has had low pick-rates in competitive games. As a result, the developers are attempting to reintroduce Omen to the meta by showering him with affection.

Also Read: Valorant stats: How to check year-end Valorant stats

Omen changes in Valorant patch 4.04 and potential effects in upcoming tournaments

Omen is a Valorant controller agent with some unique abilities such as Dark Cover (E), Paranoia (Q), Shrouded Steps (C), and From the Shadows (X).

However, Omen’s pickrate in competitive matches has significantly decreased in recent months, and the agent has been ignored by the majority of teams in every tournament. As a result, the developers promised to give Omen some significant buffs in order to reintroduce him into the competitive meta. Riot is ready to make the changes with the upcoming patch 4.04 to keep their promise. The following are the changes made to the Omen:

  • Smoke (Dark Cover) Cooldown Decreased to 30s from 40s
  • Smoke Cost increased from 100 -> 150
  • Smoke Speed Increased by 78%
  • Teleport (Shrouded Steps) Cost Decreased from 150 -> 100
  • Teleport Delay Decreased 1s -> .7sParanoia now spawns Adjacent to Omen

These changes will almost certainly have an impact on Omen’s pick-rate in Valorant competitive matches. Smoke’s cooldown and speed will be reduced, making the agent more viable in high-intensity battles. Omen can also be a good pick after the nerfs to Astra and Viper in this new update.

VALORANT Patch Notes 4.04 Yoru Rework

Yoru

The long-awaited Yoru rework is here and only time will tell if Riot was successful in making the highly underwhelming agent finally worthy of a pick in the competitive meta.

Fakeout

  • Charges reduced from 2 >>> 1
  • Decoy HP: 150
  • Decoy is now a full running version of Yoru and can only be sent running forward
  • Right -click to place a stationary marker for the decoy
    • Reactivate similarly to footsteps to create the decoy that runs forward
  • Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.
    • Enemies within the cone are flashed

Gatecrash

  • Charges reduced from 2 >>> 1
  • Decoy HP: 150
  • Decoy is now a full running version of Yoru and can only be sent running forward
  • Right-click to place a stationary marker for the decoy
    • Reactivate similarly to footsteps to create the decoy that runs forward
  • Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.
    • Enemies within the cone are flashed

Dimensional Drift

  • Duration increased 8 >>> 10 seconds
  • Yoru is not revealed to enemies
  • Unequip delay time increased 0.6 >>> 1.2 seconds
  • Yoru is now able to cast all utility out of his ultimate
  • Yoru’s footsteps can now be heard within 15m of Yoru’s location
  • Cast delay added upon casting Dimensional Drift, preventing the invulnerability frame on cast

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