Valorant guide: Basic graphic, display settings and more

The game is playable on even the most basic PCs thanks to its optimisation.

Despite the fact that Valorant is a relatively recent game (it was released in 2020), its prerequisites are quite low by today's standards. (Credits: Riot Games)

When playing games like Valorant, it’s critical to get the most out of any system. Players will be at a competitive disadvantage from the outset if a PC does not provide everything it can. Despite the fact that Valorant is a relatively recent game (it was released in 2020), its prerequisites are quite low by today’s standards. The game is playable on even the most basic PCs thanks to its optimization, making it one of the greatest competitive games accessible.

Valorant display and graphics setting

Because not everyone has the same requirements, some players’ display settings will be different. The following are the Valorant display and graphic settings:

Display settings

  • Display Mode: Fullscreen (Keeping the display mode as windowed settings, takes more resources and gives a hit to FPS)
  • Resolution: 1920×1080 (1080p) @60, 75,144, 240 (the maximum supportable refresh rate)
  • Aspect ratio: Fill @16:9 ratio (In Valorant, changing the aspect ratio does not provide any benefit, as it does in games like CSGO)

Graphics settings

  • Multi-threaded Rendering: On (Increases FPS as it uses multiple CPU threads)
  • Material Quality: Low (Hardly noticeable change)
  • Texture Quality: Low (Increasing it uses more resources)
  • Detail Quality: Mid (Slighty increasing details helps with vision)
  • UI Quality: Low (Not required in in-game)
  • Vignette: Off (Affects vision with darkened corners)
  • Vsync: Off (Increases FPS by a huge mark)
  • Anti-Aliasing: MSAA 1x, 2x, or 8x (Should be tested according to player’s need)
  • Anisotropic Filtering: 2x (Improves 3D viewing)
  • Improve Clarity: Off (Takes up for resources)
  • Experimental Sharpening: Off (Oversharpening affects player vision on target)
  • Bloom: Off (No use in a competitive game)
  • Distortion: Off (Distortion in competitive games has no use)
  • Cast Shadows: On (Helps with view opponent shadows better)

Professional minimap and other settings for Valorant

Minimap settings

  • Minimap rotate: Rotate (Helps checking map faster everything is aligned to player vision)
  • Keep Player Centered: Off (Get info on everyone across the minimap)
  • Minimap Size: 0.9 to 1 (Enough for both beginner and pro Valorant players)
  • Vision cones: On(Gives info on friendly teammate vision)

Other settings to change

  • Show Map Region Names: Always (Gives all the callouts on the minimap)
  • Show Corpses: Off (Slighty improves FPS and vision)
  • Show blood: On (To determine whether or not the opponent was hit)
  • Instability Indicators: On (Helps to know if a player is facing connection instability)
  • Network buffering: Off (Helps to decrease input delays faced by Valorant players with bad connection)
  • Show Bullet Tracers: On (Helps to control sprays and notice opponent bullet sprays)

Basic updated in 3.07 patch

Riot Games, developers of  VALORANT released the VALORANT Episode 3.07 patch notes for the game. VALORANT 3.07 patch notes suggest that every agent’s abilities have been tweaked a little. It also comes with the adjustment in the accuracy of weapons.  This update’s main focus has been on two components of the game: increasing the importance of gunplay and expansion of Tactical sandbox.

  • New setting, in Beta, “Raw Input Buffer” improves performance of input device processing
  • VALORANT has used Raw Input for devices since launch. Enabling “Raw Input Buffer” will adjust which APIs are used for processing Raw Input.
  • Should result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.
  • Major performance improvement when used with 8000hz polling rate mice.
  • 8000hz polling rate mice are supported with this feature enabled.
  • Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu.
  • Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the team.
  • Penalties removed for leaving Deathmatch earlyFull game participation is required to earn XP.

Besides this, the Riot Mobile App is also out now. “The first thing you should know is that on October 4th, 2021 League+ will be upgraded to Riot Mobile. When we set out on this project, our goal was to create an experience for players that made it easy to discover new content and activities to engage with, stay informed across all of our titles and events, and connect to other Riot players outside of the game,” said Lex White, Product Manager, Riot Games.

“Player feedback has been the critical component to ensure we are delivering real value to players. Please help us help you by using the hashtag #helloriotmobile on Twitter so we can use your feedback to further improve the Riot Mobile experience. Or share your feedback directly on the App Store or Google Play Store,” he concluded.

Sportslumo Desk

What do you think about the Article? Tell us

Leave a Reply

Your email address will not be published.