Overwatch 2's second competitive season is coming to a close in early February, but the game still has some major balancing issues affecting players' enjoyment of the competitive experience.
Overwatch 2’s second competitive season is coming to a close in early February, but the game still has some major balancing issues affecting players’ enjoyment of the competitive experience. Luckily for some players, especially tank mains, the developers have pointed to some changes coming in Season 3 that may help balance out the three roles in the game.
Developer Jared Neuss recently responded to a content creator’s concern about DPS ultimate duty rates in current live games, saying that the developers are working on a change to this passive ability. If you need more information about Overwatch 2 Developer Promises Ultimate Charge Tweaks in Season 3 then read carefully and don’t forget to share with your friends.
Before the release of Overwatch 2’s final beta last summer, Blizzard announced that each hero role would receive a unique passive ability. The DPS heroes’ ability was part of an effort to encourage hero-switching mid-game. DPS players can now retain up to 30% of their last ability charge when switching to a new character in the middle of a game.
This change encouraged counter-picking, which over the years has been a key part of Overwatch that sets it apart from other similar first-person shooter titles.While this change encouraged DPS players to switch more freely in matches, it also means that choosing the right composition from the get-go isn’t as important. It also means that on average more DPS ultimate abilities are being used each game. Support heroes in general already have the fastest ultimate charge in the game, so it seems like tank players get the short end of the stick here for some reason.
First, they have to be aware and prepared for more ultimates, and more types of ultimates, that they will have to counter in order to protect their team. And with Overwatch 2’s change to five-versus-five, there’s no other tank to help out anymore. Tanks now have less incentive to counter-pick themselves, as they don’t get the same 30% Ultimate Charge bonus that DPS gets when they switch,And supports can often easily switch and build another ultimate within a fight.
In addition to assurances that the developers are not only aware, but are actively working on the issue, the news also states that the Overwatch 2 developers are working on streamlining their method of communication with the public about the game. have been “We have plans for regular (weekly or biweekly) communications that will be revealed soon,” Neuss said in the following tweet.
He said that at the moment, developers typically communicate in Twitter threads via longform updates or replies, which can be buried, like the one above. Trying to be more open about development and balance issues could go a long way in an Overwatch 2 community that has had mixed reception to the game since its release last October.