League of Legends Set 8.5 launch notes for TFT Patch 13.6

Teamfight Tactics Patch 13.6 introduces significant changes, including new champions and traits, system updates, and a new mechanic. The TFT Set 8.5 launch update is Patch 13.6. Glitched Out! will launch on live servers on March 22 after the set has been tested on PBE servers.

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Teamfight Tactics Patch 13.6 introduces significant changes, including new champions and traits, system updates, and a new mechanic. The TFT Set 8.5 launch update is Patch 13.6. Glitched Out! will launch on live servers on March 22 after the set has been tested on PBE servers. Players will move down one tier on the ranked ladder as a result of a soft reset for the Mid-Set update. All competitors with a Master or higher ranking fall to Diamond IV. A few days after the launch of Patch 13.6, all ranked rewards for TFT Set Eight are anticipated to appear. If you need more information about League of Legends Set 8.5 launch notes for TFT Patch 13.6 then read carefully and don’t forget to share with your friends.

League of Legends Set 8.5 launch notes for TFT Patch 13.6:

New champions and traits have been added to the autobattler, as with every TFT Mid-Set update. For Set 8.5, there is also a brand-new mechanic called Glitched Out carousels. When a champion enters the arena after leaving it on a carousel, items and components will automatically pop off of them. For TFT Set 8.5, a number of Hero Augments have also been revised.

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The Item Remover is now a stronger shade of red, while Riot has changed the colour of the Champion Duplicator from blue to orange. Zz’Rot Portal now has a tooltip line warning players that summoned units won’t be as effective if they are equipped with a Zz’Rot Portal. And the Infiniteam emblem is now made up of a Spatula and a Sword. Several champions who made the Mid-Set update cut had their traits changed due to the addition of new traits. Set 8.5 will retain the changes to the distribution of items and hero augmentations made in Patch 13.5, and a few Regular augmentations were modified for the Mid-Set update.

For TFT Set 8.5 through Patch 13.6, all trait modifications:

Multiple Set Eight traits that were carried over into Set 8.5 had breakpoint changes made to them, such as Renegade’s restructuring to 3/5/7. Warwick’s inclusion required a change to the A.D.M.I.N. trait, while the Hacker trait expanded to a five-piece trait. For TFT Set 8.5, the traits Civilian and Recon were eliminated.

  • A.D.M.I.N.: Now gives four choices for each activation
  • A.D.M.I.N.: Four piece multiplier reduced from 30 to 25 percent
  • A.D.M.I.N.: On Cast AP increased from 10 to 25
  • A.D.M.I.N.: On Cast AD  enabled and set to 25 percent
  • A.D.M.I.N.: On Cast chance to drop gold increased from 20 to 33 percent
  • A.D.M.I.N.: On Cast flat heal increased from 200 to 250
  • A.D.M.I.N.: On Cast permanent HP increased from 10 to 18
  • A.D.M.I.N.: On Kill, unit who killed gains
  • A.D.M.I.N.: On Kill, unit who killed gains Mana has been disabled
  • A.D.M.I.N. On Kill, unit who killed heals increased from 350 to 400
  • A.D.M.I.N. On Kill, unit that killed gains permanent HP was reduced from 20 to 18
  • A.D.M.I.N.: On dropping below 66 percent HP, A.D.M.I.N. gains AP was reduced from 75 to 60
  • A.D.M.I.N.: On dropping below 66 percent  HP, A.D.M.I.N. gains AD was reduced from 75 to 60
  • A.D.M.I.N.: On dropping below 66 percent HP, A.D.M.I.N. gains attack speed was reduced from 75 to 60
  • A.D.M.I.N.: On dropping below 66 percent  HP, A.D.M.I.N. gains a shield that was increased from 10 to 15 seconds
  • A.D.M.I.N.: On dropping below 66 percent  HP, A.D.M.I.N. gains permanent HP that was reduced from 60 to 50
  • A.D.M.I.N.: On Ally Death AD was reduced from 20 to 18
  • A.D.M.I.N.: On Ally Death AP was reduced from 20 to 18
  • A.D.M.I.N.: On Ally Death attack speed was reduced from 20 to 18
  • A.D.M.I.N.: On Ally Death gain mana: has been disabled
  • A.D.M.I.N.: On Ally Death flat heal was reduced from 350 to 250
  • A.D.M.I.N.: On Ally Death gold chance was reduced from 25 to 20 percent
  • A.D.M.I.N.: On Ally Death permanent HP was reduced from 15 to 12
  • A.D.M.I.N.: At Combat Start, A.D.M.I.N. gains mana has been disabled
  • A.D.M.I.N.: At  Combat Start chance to drop gold was increased from 40 to 50 percent
  • A.D.M.I.N.: At Combat Start permanent HP was reduced from 50 to 40
  • A.D.M.I.N.: Every five seconds, A.D.M.I.N. gains AP was increased from 18 to 20
  • A.D.M.I.N. Every five seconds, A.D.M.I.N. gains mana was increased from 30 to 40
  • A.D.M.I.N. Every five seconds, A.D.M.I.N. chance to drop gold was increased from 20 to 25 percent
  • A.D.M.I.N. Every five seconds, permanent HP was reduced from 15 to 12
  • A.D.M.I.N.: At Combat Start, team gains mana has been disabled
  • A.D.M.I.N.: At Combat Start, team gains permanent HP was increased from 15 to 20
  • A.D.M.I.N.: At Combat Start, team gains chance to drop gold was increased from 20 to 25 percent
  • A.D.M.I.N.: At Combat Start, team gains max HP shield was increased from 20 to 25 percent
  • A.D.M.I.N.: Every five seconds, team gains Mana was increased from 12 to 20
  • A.D.M.I.N.: Every five seconds, team chance to drop gold was increased from 10 to 15 percent
  • A.D.M.I.N.: Every five seconds, team gains permanent HP was increased from five to seven
  • A.D.M.I.N.: Every five seconds. team heals was increased from 150 to 200
  • Brawler: Health adjusted from 20/45/75/110 to 20/45/70/100 percent
  • Defender no longer has a built-in Taunt
  • Defender:  Armor was adjusted from 30/80/200 to 25/75/200
  • Duelist:  Attack Speed per stack was adjusted from 5/9/15/24 to 5/8/10/16 percent
  • Duelist: The trait now gives 0/0/10/20 percent damage reduction.
  • Gadgeteen: Damage and damage reduction was adjusted from 3/10 to 3/9 percent
  • Hacker: Added a five-piece breakpoint
  • Hacker: Omnivamp was adjusted from 15/40/70 to 20/30/40/50 percent
  • Hacker: The trait now gives the rider of H4ck3r!m bonus Omnivamp (0/10/20/30 percent)
  • LaserCorps: The trait now has breakpoints of 3/4/5/6 
  • LaserCorps: The breakpoints five and six now grant drones to your whole team
  • LaserCorps: Drone damage is now 30/50/65/99
  • Mascot: The breakpoint of eight has been removed
  • Mascot: The bonus per cheering Mascot was increased from one to 1.5 percent
  • Mecha PRIME: HP share was reduced from 100 to  90 percent
  • Mecha PRIME: Fixed a bug where five Mech was lower HP share than three Mech
  • Ox Force: The trait now gives (10/40/90) armor and magic resistance instead of attack speed
  • Prankster: Added a four-piece that spawns a 250-health dummy and a two-second stun
  • Renegade: The trait is now a 3/5/7 trait
  • Renegade: The trait gives (25/40/65 percent) extra damage and an additional (20/25/35 percent) to the last Renegade unit standing.
  • Star Guardian: The trait now has breakpoints of 2/4/6/8 
  • Star Guardian: Additional mana gain was adjusted from  40/70/120/200 to 35/70/120/175 percent
  • Spellslinger: Ability Power was adjusted from 25/60/95/140 and 150 to 25/50/80/120 and 100 percent
  • Sureshot: The trait now has breakpoints of 2/3/4/5
  • Sureshot: The trait grants 6/11/16/24 percent bonus AD at the start of combat and each four seconds
  • Underground: Added a Reforger to the Heist one cash out of one item component
  • Underground: Added a Reforger to the Heist two cash out of one Ornn item
  • Underground: Increased  the value of Heist two by one gold on the 18 gold options

TFT Set 8.5 New Hero Augments:

In Set 8.5, the following Hero Augments have been added to TFT:

  • Lucian, 1-cost, Hyperbolic Time Chamber
    • Pick up a Lucian. Gain 1 experience point for every two times your strongest Lucian uses his ability.
  • Pantheon, 1-cost, Chronic Hallucinations
    • Acquire a Pantheon. He and his four closest allies receive 90% less damage for the first six seconds of the battle.
  • Pyke, 2-cost, Small Game Hunter
    • Acquire a Pyke. He increases the damage dealt by your team’s abilities and attacks by 10%, to 25% against foes with less than 1400 maximum Health.
  • Shen, 3-cost, Anomalous Amplification
    • Amass a Shen. His ability lasts an additional 5 seconds, and while under protection, his tethered ally deals 20% more damage.
  • Neeko, 4-cost, Starlight Resonance
    • Acquire a Neeko. Neeko gives herself and her closest ally 20 Ability Power until the end of the battle when the combat begins and when your strongest Neeko casts her ability.
  • Neeko, 4-cost, Cerulean Comet
    • Gain a Shojin and a Neeko. Allies holding Shojin gain 35% Ability Power when you field her.
  • Garen, 4-cost, My Sword is Your Shield
    • Acquire a Garen. Combat begins, and Garen casts his spell when you are at your strongest. For six seconds, Garen shields allies for 15% of their maximum health.
  • Garen, 4-cost, Full Power to Sword
    • Acquire a Garen. His ability no longer stuns, but it does deal extra damage equal to a portion of his attack damage and costs less mana to cast.

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