Latest Control Map, Antarctica, Brings Lore And Life To Overwatch 2's Season 3

Map Antarctica Overwatch 2's Season 3 new piece of playable content is a Control (King of the Hill) map that takes us back to Antarctica.

There are other Overwatch 2 maps getting updates besides Gibraltar, Credit: Overwatch 2
By Shubham Dalal | Feb 3, 2023 | 5 Min Read follow icon Follow Us

For the first time since Overwatch 2 launched, it will not feature another hero as part of the new season. This time, the big new piece of playable content is a Control (King of the Hill) map that takes us back to Antarctica.It’s one of the most interesting locations Blizzard Entertainment’s Overwatch team has ever chosen to create a level, and as many fans know, Antarctica ties into Mei’s origin story — one with ice-based weapons and abilities. Hero – straight.

To talk about the map and the creative process behind it, I was invited to a press interview with three Overwatch 2 developers: art director Dion Rogers, If you need more information about Latest Control Map, Antarctica, Brings Lore And Life To Overwatch 2’s Season 3 then read carefully and don’t forget to share with your friends.

Latest Control Map, Antarctica, Brings Lore And Life To Overwatch 2’s Season 3:

During the call, these developers provided valuable insight into how the new maps are created, the gameplay experience fans can expect from the Antarctic Peninsula, and how Blizzard has elevated the unique challenge of Antarctica with Overwatch’s trademark charm. faced, and much more. Here’s what I learned.

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So, the Antarctic Peninsula is already steeped in Overwatch lore. Exactly how deep remains to be seen, as there will certainly be Easter eggs hidden throughout the map, but you’ll definitely find out a little more about what happened to Mei and her team.Welcome to Overwatch 2’s newest control map, the Antarctic Peninsula. With sub-maps that move players between vastly different areas, such as a giant wrecked ship and an underground labyrinth of caves, Antarctica is designed to heat up a fan-favorite map type Has gone.

According to the developers, the map is also full of lore that solidifies it as part of Overwatch’s past, present and future.

Everything has to start somewhere, and the new maps are no exception. Rogers and Spisak told us that when the Overwatch 2 team begins designing a new map, the process begins on paper, with the art and level design teams working together to solidify a theme and roughly Let’s plan a layout. Then, the level is built into the engine, with designers tweaking and improving it before returning the map to artists who flesh out and enhance its appearance.

For example, one of the three areas contains the Overwatch Icebreaker ship that tried in vain to rescue Mei and the other scientists. In another, you will get to explore the laboratories in which he worked. As is often the case on control maps, it may be best to adjust your comp for each point. There isn’t a lot of verticality in the icebreaker section, Overwatch 2 level designer Trey Spisak said on a call with reporters this week. So, choosing close combat heroes might be a better approach. However, the sublevel point provides plenty of height for play.

“Basically, we have a list of places we’d love to go in real life or see our heroes go… Usually we start with some context, we take pictures, and We start sharing that with our level designers,” Rogers said. “We start to balance ideas, we start to coalesce into a paper design.””It’s up to the level designers what areas we’re going to hit in the map … We start with a 2D layout, usually on paper, and that helps us solve a lot of the problems we have to draw.” In 3D layout, that would take us a lot longer,” Spisak said. “We find a good layout, we put it in the editor, make it 3D, and we start testing it. let’s iterate,And we try and find the fun… Lastly, we hand it back to Dion’s team.

This is the first new control map for Overwatch 2, so it is the first one that Team 4 has designed for 5v5 instead of 6v6. In general, maps can feel a bit narrower and have more cover than you might remember from the original Overwatch – the devs have added more cover to older maps as well to create one less tank per team. Snow is, naturally, one of the basic elements of the map. “But snow is a very difficult shader or graphic feature to create in-game,” said Dion Rogers, Overwatch 2’s art director. “This time, we really wanted to nail it. We wanted to get ice caves and water and the Southern Lights.

One thing you shouldn’t expect to encounter is slippery ice. You’ll still slip off surfaces you shouldn’t be standing on, but you won’t be flopping everywhere when you’re walking normally.The team considered putting a different environmental hazard on the map. On the sublevel section, you’ll see an ice drill near the capture point.”We played with the idea that the drill could hurt people,” Rogers smiled. “But it was straight on at the capture point. You get this delicate balance of how much of the environment kills the player and how much kills the opponent player. Needless to say, you don’t need to be too intimidated by the drill.

Rogers admits the team previously stuck to “modular” maps, but wanted to reach new heights with this natural setting. “It had some graphical challenges we’ve never faced before because Overwatch is typically a city-based game,” he said. “Antarctica is a very organic map for us; It is uneven in its shape, its curvature, its caves and ice. In a weird way, Antarctica seems like the most “Overwatch-y” map the team has created for the sequel.

It’s built around a character’s lore and also brings back some of the fun and adventure of the base game’s iconic locations. Not only are there penguins, but there is also a fishing hole and many ways to interact with the biological environment. It adds a sense of levitation that, in our opinion, is lacking in some of the newer additions.

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