Microsoft and 343 Industries have announced that they will be bringing down the cost of in-game items.
Microsoft and 343 Industries have announced that they will be bringing down the cost of in-game items across the board in halo Infinite multilayer. Jerry Hook, Head of Design, took to Twitter, to announce the news stating that the game’s Shop experience will see some changes.
“We’ve been monitoring the discussions on the Shop, bundles, and pricing closely since launch. Using data and community feedback, we’re going to begin rolling out changes to how we package and price items in Halo Infinite,” it reads.
The team also has plans to bring weekly updates to the in-game Shop, experimenting with reduced prices providing more value in bundles, and selling individual items outside packages. Since its release, players were skeptical about the battle pass pricing and leveling system, where the XP would accumulate at a slow pace, making the process boring.
Throughout the season, 343 Industries will be testing new tactics and collecting feedback from gamers to improve the Shop system. In further replies, Hook also addressed that a new way to unlock cosmetics by playing the game will be introduced, besides purchases using real-world money. Moreover, the multiplayer segment of Halo Infinite is free-to-play, for which, it relies on cosmetics sales and microtransactions for making more money.
Besides, Halo Infinite will be getting a patch for the Big Team Battle (12v12) mode, which is aimed at fixing matchmaking issues that occur when large groups of players try to join one server. Other errors such as disconnections, splitting grouped up friends into different matches, and lag continue to grow. The update will offer players 5XP Boosts and 5 Challenge Swaps as a token of appreciation from the game developer.