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Gravity Media Partnership Strengthens Riot Games' Esports Production

By Naman Alok | Jan 16, 2023 | 4 Min Read follow icon Follow Us

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By partnering with Riot Games, the top video game publisher in the world, Gravity Media, the global provider of complex live creative production and media services, is further enhancing its esports credentials by offering a managed services solution at its cutting-edge remote broadcast centre (RBC) in Dublin, Ireland. With the addition of Gravity Media as a broadcast managed services partner, RBC’s technical capabilities for live esports broadcast production will be strengthened and elevated. The team will now be able to offer more extensive remote production support for all currently running international Riot Games esports events. Gravity Media Partnership Strengthens Riot Games’ Esports Production

About Gravity Media Partnership

Over the past few years, Gravity Media’s managed service offering has gained more and more popularity. Gravity Media, in collaboration with Riot Games, will hire highly qualified, driven, and aspirational people who will perform a variety of technical and operational tasks to provide the best live events for viewers around the world. These people will offer assistance at the remote broadcast facility in Dublin run by Project Stryker, Powered by AWS, and Riot Games’ most recent investment in the production of live broadcasts around the world.

The 50,000 square foot production facility in Swords is the first of Project Stryker’s three Regional Broadcast Centers (RBCs) that will be strategically positioned around the world to support local and international live esports competitions for Riot Games’ three esports franchises: League of Legends Esports, VALORANT Esports, and Wild Rift Esports. With about 165 workers specialising in business operations, development, engineering, localization, and player support, it joins Riot’s City Centre headquarters as its second presence in Dublin.

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In order to create, release, and support games that are primarily centred on players, Riot Games was established in 2006. League of Legends, Riot’s inaugural game, was a critical and commercial success when it was released in 2009. As the most popular PC game in the world and a major factor in esports’ meteoric rise, League has since become a phenomenon.

By sending broadcast feeds from live esports events taking place all around the world to Riot RBCs, the material can be generated, broadcast, and distributed to esports fans in a variety of languages. Project Stryker is an effective new approach to live global production. The Dublin RBC has a TOC, six remote casting insert stages, six production control rooms (PCRs), six audio control rooms (ACRs), several bullpens for observers (in-game camera operators), graphics, replay, and editing, enabling it to stream six live events simultaneously around the world.

With its amazing 200 Gbps worldwide connectivity and more than 32 km of cabling that transports live event feed to the production facility in under 1/10th of a second, Project Stryker Dublin is a cutting-edge production facility. Riot’s collaboration with Amazon Web Services (AWS) has resulted in the outfitting of two control rooms with cutting-edge technology and cloud-based zero-client computing, allowing Riot to produce events even more effectively and virtually and remotely than before. The future of esports based in Dublin is provided by Project Stryker, which is a fantastic opportunity to entice the best talent.

In accordance with the cooperation, Gravity Media will make sure that remote production and engineering specialists collaborate to construct and integrate the permanent studio facilities and production processes as a part of the expanding facility. The global operations director of Project Stryker at Riot Games, Allyson Gormley, expressed her excitement about working with Gravity Media and their wide network of talent to bring the finest and brightest brains in live broadcast production to Riot Games and Project Stryker. Gravity Media, which “has some of the top talents across broadcasting, production, and technology,” will undoubtedly be a valuable asset in its ambitious live esports productions, which regularly draw millions of spectators from all over the world.

The agreement, according to the executive director of Eamonn Dowdall Gravity Media, is described as follows: “We couldn’t be prouder to start 2023 by revealing the exciting news of our partnership with Riot Games. Working closely with Riot Games at their European headquarters, this opportunity enables us to service Riot Games globally in the delivery of the most captivating and immersive projects ever made. It also allows us to leverage and showcase our global esports credentials and world-class broadcast talent. Gravity Media manages locations and creates material as part of our Managed Services offering, ensuring post-production and distribution where we can provide support with concept generation and content creation. Gravity Media will further ensure that Riot Games is the most player-focused video game company in the world, revolutionising esports broadcasting globally.

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