From a stale meta to a lack of interaction for players, Dota 2 had a period where it kicked out players on a monthly basis.
The first version of Dota was released 20 years ago on December 27th by Kyle “eul” Sommer. When the founding fathers of Dota published what would become a global phenomenon, only a handful of players joined servers to play the game mode.But over the past two decades, Dota has evolved from a mod to a fully fledged game, Dota 2, which is home to The International, one of the most prestigious eSports events. Although Dota 2 continues the tradition with the help of IceFrog , the game’s lead developer, it has also come with its fair share of problems.
From a stale meta to a lack of interaction for players, Dota 2 had a period where it kicked out players on a monthly basis. A lack of advertising and declining interest from existing players were weakening the game, but the culture persisted.Dota 2 still found a way to bounce back on its 20th birthday, though, on the back of TI11 swag bags and new organizations arriving to support the competitive scene. Considering TI’s prize pool was reduced by a huge margin this year, most predicted that players’ interest in the game would suffer the same fate.
However, the opposite has happened in the past few months, and millions of players have returned to Dota 2, with record numbers of organizations entering the game’s competitive scene. In addition to new faces in the competitive scene, Dota 2’s community has been treated to an animated series based on the lore of the game on Netflix, DOTA: Dragon’s Blood.
Big-name streamers like Grubby also picked up Dota 2 last year, making 2022 one of the best years ever for both Dota 2 and its community.Dota 2 still found a way to bounce back on its 20th birthday, though, on the back of TI11 swag bags and new organizations arriving to support the competitive scene.When Dota 2’s back was against the wall, it kicked back hardest, demonstrating the power of the culture it’s built over two decades.
Little is known about how aging affects the performance of competitive gaming professionals. The fact that most eSports professionals are young can be explained by recognizing that children have more expendable time than adults in general, and that the majority of people who are adults today played competitive online games in their youth. No access to gaming.